2,935
editsAd placeholder
Poltergeist: Difference between revisions
Jump to navigation
Jump to search
m
Typo
(→Tactics: Patch 6 change, the geists no longer can pick up weapons.) |
m (Typo) |
||
(12 intermediate revisions by 3 users not shown) | |||
Line 18: | Line 18: | ||
| cha = 13 | | cha = 13 | ||
| resistant1 = Bludgeoning | | nonmagic resistant1 = Bludgeoning | ||
| resistant2 = Piercing | | nonmagic resistant2 = Piercing | ||
| resistant3 = Slashing | | nonmagic resistant3 = Slashing | ||
| | | resistant1 = Acid | ||
| | | resistant2 = Cold | ||
| | | resistant3 = Fire | ||
| | | resistant4 = Lightning | ||
| | | resistant5 = Thunder | ||
| immune1 = Necrotic | | immune1 = Necrotic | ||
| immune2 = Poison | | immune2 = Poison | ||
Line 43: | Line 43: | ||
| feature6_name = Unearthly | | feature6_name = Unearthly | ||
| feature6_description = This creature is Immune to Falling damage. | | feature6_description = This creature is Immune to Falling damage. | ||
| feature7_name = Careful Veil | |||
| feature7_description = This creature has Disadvantage on Dexterity Saving Throws while Invisible. | |||
| feature7_mode = Balanced | |||
}} | }} | ||
'''Poltergeists''' are an Undead creature in ''Baldur's Gate 3''. They are found in the [[Lady Jannath's Estate|Jannath Estate]]. | '''Poltergeists''' are an Undead creature in ''Baldur's Gate 3''. They are found in the [[Lady Jannath's Estate|Jannath Estate]]. | ||
== Attacks and abilities == | == Attacks and abilities == | ||
{{Feature box| | {{Feature box|Telekinetic Thrust}} | ||
}} | |||
{{Feature box|Forceful Throw}} | |||
{{ | {{Feature box|Withering Touch}} | ||
{{Feature box|Fly (Class Action)}} | |||
{{Feature box| | |||
}} | |||
== Tactics == | == Tactics == | ||
* Poltergeists will initially have the condition {{cond|Invisible}}, and will cause damage by throwing furniture. If a party member has the condition {{cond|See Invisibility}} or {{ | * Poltergeists will initially have the condition {{cond|Invisible}}, and will cause damage by throwing furniture. If a party member has the condition {{cond|See Invisibility}} or {{Pass|Volo's Ersatz Eye (passive feature)}}, they will become {{cond|Revealed}} for one turn. | ||
* Poltergeists will only be drawn into battle if they are revealed, otherwise they can be ignored entirely (although they will continue throwing furniture). | * Poltergeists will only be drawn into battle if they are revealed, otherwise they can be ignored entirely (although they will continue throwing furniture). | ||
* They can fly down from the upper levels of the estate, so it may be best to wait for them to come closer rather then traversing into areas where [[Cursed Skull]]s are still active. | * They can fly down from the upper levels of the estate, so it may be best to wait for them to come closer rather then traversing into areas where [[Cursed Skull]]s are still active. |