Dror Ragzlin: Difference between revisions

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Expanded on skills
(Added legendary action passive)
(Expanded on skills)
Line 96: Line 96:


== Combat ==
== Combat ==
In combat, Dror Ragzlin is an aggressive Barbarian that will often attempt to close the distance to engage in melee combat
The encounter with Ragzlin and his allies might be the first big battle you might have depending on the order you complete Act 1 in. The arena provides ample opportunities to space party members out and rafters near the ceiling provide high ground for casters to rain down spells on.
With limited access to more powerful movement spells in the early game, positioning casters on the rafters and using disabling or limiting spells like [[Darkness]], [[Grease]] or [[Hunger of Hadar]], can allow the party to engage the enemy group safely from afar and greatly reduce the risk of casters that accompany him.
=== Skills and Abilities ===
{{Feature box|name=Leadership
{{Feature box|name=Leadership
|* Bolster nearby allies with a supernatural resolve. Their attacks deal an additional {{DamageText|1d4|Force}}.
|* Bolster nearby allies with a supernatural resolve. Their attacks deal an additional {{DamageText|1d4|Force}}.
* Non-branded creatures within 6m/20ft are marked as [[Absolute's Enemy (Condition)|Absolute's Enemies]].{{Tactician}}}}
* Non-branded creatures within 6m/20ft are marked as [[Absolute's Enemy (Condition)|Absolute's Enemies]].{{Tactician}}}}
In combat, Dror Ragzlin is an aggressive Barbarian that will often attempt to close the distance to engage in melee combat


The encounter with Ragzlin and his allies might be the first big battle you might have depending on the order you complete Act 1 in. The arena provides ample opportunities to space party members out and rafters near the ceiling provide high ground for casters to rain down spells on.
{{Feature box|name=Absolute Power
|{{DamageInfo|1d10+5|Bludgeoning}}
:+ {{DamageInfo|1d6|Force}}
* A surge of Divine energy accompanies your swing. It deals an additional {{DamageText|1d6|Force}} damage and possibly pushes your target back {{distance | m = 5 | ft = 16 }}.
}}
 
{{Feature box|name=Repulsor|link=Repulsor (Dror Ragzlin)|image name=Generic Control.webp
|{{DamageInfo|1d6|Force}}
* Unleash the Absolute's power to harm and push anything and anyone back {{Distance|m=6|ft=20}}.
}}
 
{{Feature box|name=Action Surge
|* Immediately gain an extra [[action]] to use this turn.
}}


With limited access to more powerful movement spells in the early game, positioning casters on the rafters and using disabling or limiting spells like [[Darkness]], [[Grease]] or [[Hunger of Hadar]], can allow the party to engage the enemy group safely from afar and greatly reduce the risk of casters that accompany him.
=== Honour Mode ===
{{Feature box|name=Galvanise|image name=Legendary Action Galvanise.webp
|* Bestow all allies within {{distance|m=5|ft=17}} with an {{cond|Action Surge}} they can spend.
}}


=== Loot ===
=== Loot ===

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