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D&D 5e feat changes: Difference between revisions
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* [[Actor]] grants double proficiency bonus on [[Deception]] and [[Performance]] checks rather than {{Advantage}}, and it applies to all checks with these skills, not only when attempting to pass yourself off another person. The ability to mimic another person's voice is not included. | * [[Actor]] grants double proficiency bonus on [[Deception]] and [[Performance]] checks rather than {{Advantage}}, and it applies to all checks with these skills, not only when attempting to pass yourself off another person. The ability to mimic another person's voice is not included. | ||
* [[Alert]] does not prevent enemies from gaining {{Advantage}} on attacks against you while they are unseen. | * [[Alert]] does not prevent enemies from gaining {{Advantage}} on attacks against you while they are unseen. | ||
** The bonus to [[Initiative]] rolls provided by this feat is numerically the same as in 5e, but since in this game Initiative rolls are made with a d4 rather than a d20, the relative impact that a +5 bonus has on the results is ''much'' greater. | |||
* [[Athlete]] does not include the climbing speed or running jump features. Instead, it increases jumping distance, which is not a component of the 5e feat. | * [[Athlete]] does not include the climbing speed or running jump features. Instead, it increases jumping distance, which is not a component of the 5e feat. | ||
* [[Charger]]'s movement does not provoke opportunity attacks. | * [[Charger]]'s movement does not provoke opportunity attacks. | ||
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* [[Durable]] heals all hit points on a short rest, rather than simply implementing a minimum heal based on your {{Ability|Constitution}} modifier. This is due to the lack of a Hit Dice mechanic in BG3. | * [[Durable]] heals all hit points on a short rest, rather than simply implementing a minimum heal based on your {{Ability|Constitution}} modifier. This is due to the lack of a Hit Dice mechanic in BG3. | ||
* [[Elemental Adept]] ignores the requirement to be a spellcaster. Non-spellcasters with this feat gain its benefits when casting a spell from a scroll or other item. | * [[Elemental Adept]] ignores the requirement to be a spellcaster. Non-spellcasters with this feat gain its benefits when casting a spell from a scroll or other item. | ||
* [[Great Weapon Master]]'s ability to take an attack penalty in exchange for a damage bonus | * [[Great Weapon Master]]'s ability to take an attack penalty in exchange for a damage bonus applies to any melee weapon wielded with two hands (including versatile weapons when using both hands), and is not limited to only weapons with the "heavy" property. | ||
* [[Heavy Armour Master]]'s damage reduction applies to all non-magical damage, not just bludgeoning, piercing, and slashing damage from non-magical attacks. | * [[Heavy Armour Master]]'s damage reduction applies to all non-magical damage, not just bludgeoning, piercing, and slashing damage from non-magical attacks. | ||
* [[Lucky (feat)|Lucky]]'s luck points give {{Advantage}} before an attack roll, ability check, or saving throw, which has implications on mechanics such as the [[Rogue]]'s [[Sneak Attack]] | * [[Lucky (feat)|Lucky]]'s luck points give {{Advantage}} before an attack roll, ability check, or saving throw, which has implications on mechanics such as the [[Rogue]]'s [[Sneak Attack]] | ||
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** The bonus to {{Ability|Dexterity}} [[Saving Throw|Saving Throws]] is fixed at +2, even if using a magic shield that provides a higher AC bonus. | ** The bonus to {{Ability|Dexterity}} [[Saving Throw|Saving Throws]] is fixed at +2, even if using a magic shield that provides a higher AC bonus. | ||
** The saving throw bonus applies to all such saves (e.g. to mitigate the area of effect damage from [[Fireball]]), rather than applying only to spells and harmful effects which target you specifically. | ** The saving throw bonus applies to all such saves (e.g. to mitigate the area of effect damage from [[Fireball]]), rather than applying only to spells and harmful effects which target you specifically. | ||
** Although the description claims that the reaction granted by this feat causes a failed Dexterity save to only result in half damage, this doesn't actually work as of hotfix 25, meaning its behavior is actually the same as 5e's in this regard: full damage on a failed save and no damage on a success. | |||
* [[Skilled]] does not allow you to select [[Proficiency]] with tools, as this mechanic is not present in BG3. | * [[Skilled]] does not allow you to select [[Proficiency]] with tools, as this mechanic is not present in BG3. | ||
* [[Spell Sniper]] is revamped due to general changes in ranged attack mechanics: | * [[Spell Sniper]] is revamped due to general changes in ranged attack mechanics: |