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Illithid powers: Difference between revisions
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[[File:Tadpole_Pool.png|right|140px|link=Mind Flayer Parasite Specimen]] | [[File:Tadpole_Pool.png|right|140px|link=Mind Flayer Parasite Specimen]] | ||
'''Illithid powers''' are special abilities tied to the [[mind flayer]] tadpole that the player character, [[Origin]], and some non-Origin [[companions]] are infected with. | '''Illithid powers''' are special abilities tied to the [[mind flayer]] tadpole that the player character, [[Origin]], and some non-Origin [[companions]] are infected with. After approaching the bridge leading to the [[Goblin Camp]] in [[Act One]] and triggering the cutscene, the player will be visited by the [[Dream Guardian]] during the next [[long rest]]. This will start the [[Embrace Your Potential]] quest and enable the party to consume tadpoles in exchange for illithid power. | ||
After the dream is concluded, finding and consuming [[Mind Flayer Parasite Specimen]]s, such as from the corpses of other infected, will allow the player to unlock new powers. Karlach, Wyll, Lae'zel, and Shadowheart will initially refuse to use illithid powers, but can be convinced to use them through [[Persuasion]] checks. The opportunity to convince these party members to partake in illithid powers will be provided again in early Act Three, if they remain reluctant early on. | After the dream is concluded, finding and consuming [[Mind Flayer Parasite Specimen]]s, such as from the corpses of other infected, will allow the player to unlock new powers. Karlach, Wyll, Lae'zel, and Shadowheart will initially refuse to use illithid powers, but can be convinced to use them through [[Persuasion]] checks. The opportunity to convince these party members to partake in illithid powers will be provided again in early Act Three, if they remain reluctant early on. |