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[[File:edward-vanderghote-houseofhope-01.webp|thumb|400px|Central chamber]]
[[File:edward-vanderghote-houseofhope-01.webp|thumb|400px|Central chamber]]
The '''House of Hope''' is a [[location]] that can be accessed through a portal after performing the ritual in the [[Devil's Fee]], [[Baldur's Gate]] during [[Act Three]]. This is [[Raphael]]'s home, and prison to many [[Eternal Debtor]]s who made the mistake of contracting him.
The '''House of Hope''' is a [[location]] in Avernus. It can be accessed through a portal after performing the required ritual in the [[Devil's Fee]], [[Baldur's Gate]] during [[Act Three]]. This is [[Raphael]]'s home, and prison to many [[Eternal Debtor]]s who made the mistake of contracting him.


==Arriving==
==Arriving==
===Haggle with Helsik===
===Haggle with Helsik===
To access the House of Hope, the player must travel to [[Devil's Fee]] in the northern-central part of the [[Lower City]]. From the Lower City Centre Wall waypoint, head north up the path and go inside the gate towards the large house. Inside you will talk to the proprietor, [[Helsik]], who will provide the components to open a portal, provided the player meets one the following conditions:
To access the House of Hope, the player must travel to the [[Devil's Fee]] in the northern-central part of the {{Coords|-37|-10|Lower City}}. From the Lower City Centre Wall waypoint, head north up the path and go inside the gate towards the large house. Inside you will talk to the proprietor, [[Helsik]], who will provide the components to open a portal, given that the player meets one the following conditions:
* Spend 20,000 gold
* Spend 20,000 gold.
* Perform a Persuasion check and pay the lower price of 10,000 gold
* Succeed a DC 25 Intimidation check and pay the lower price of 10,000 gold,
* Agree to bring back the [[Gauntlets of Hill Giant Strength]] from the House. {{note|Note that after successfully turning in the [[Gauntlets of Hill Giant Strength]] to Helsik, she then adds them to the wares in her shop for 1620 gold when purchasing at a 0% discount, making this the cheapest choice while still keeping the gauntlets.}}
* or a DC 20 Persuasion check to gain access in exchange for the [[Gauntlets of Hill Giant Strength]] from the House. {{note|Note that after successfully turning in the [[Gauntlets of Hill Giant Strength]] to Helsik, she then adds them to the wares in her shop for 1620 gold when purchasing at a 0% discount, making this the cheapest choice while still keeping the gauntlets.}}


Helsik will then provide the player with a [[Ritual Pouch]] containing the required items, and a note on how to perform the ritual itself. Head upstairs and inside of the ritual circle, pull out all of the items from the bag. The note, ''[[Opening a Hell Gate]]'', will explain all the steps involved (order does not matter).
Helsik will then provide the player with the [[Grimoire Bound in Imp Skin]], a Ritual Pouch containing the required items, and instructions on how to perform the ritual itself. Head upstairs and inside of the ritual circle, pull out all of the items from the bag. The note, [[Opening a Hell Gate]], will explain all the steps involved. The order in which the steps are performed is irrelevant.


=== Alternative solution ===
=== Alternative solution ===


The Ritual Pouch and the [[Grimoire Bound in Imp Skin]] can also be pick-pocketed from Helsik, the grimoire providing hints to complete the ritual. If the items were stolen, Helsik will comment on the player's thievery after completing the House of Hope, but won't be hostile and still happily trade.  
The [[Ritual Pouch]]  and the Grimoire Bound in Imp Skin can also be pick-pocketed from Helsik, the grimoire providing hints to complete the ritual. If the items were stolen, Helsik will comment on the player's thievery after completing the House of Hope, but won't be hostile and still happily trade.  


Duplicates of five of the ritual ingredients, but not the Grimoire, can be found in various places around Helsik's room: the skull on the wooden casket in the middle of the room next to a row of books on the left side of the double door, incense on the small table next to the southern balcony door; infernal marble in the opulent chest beside the door to the bedroom; a diamond in the gilded chest near the desk by the window; and a Coin of Mammon in the gilded chest on the bedside cabinet.
Duplicates of five of the ritual ingredients, but not the grimoire or the instructions, can be found in various places around Helsik's room: the skull on the wooden casket in the middle of the room next to a row of books on the left side of the double door, incense on the small table next to the southern balcony door; infernal marble in the opulent chest beside the door to the bedroom; a diamond in the gilded chest near the desk by the window; and a Coin of Mammon in the gilded chest on the bedside cabinet.


At the top of the stairs is a Ward trap placed that will cast a Fireball spell each time it is stepped on. On its right is a Ward shaped as an Imp that recites; "Gravelled tongue, sanded throat. Hard to swallow... hurts to ''breathe''...". Placing any water or wine{{note|There is a bottle of [[Stagswift Tonic]] and [[Frostkiss Ale]] below a Stuffed Deep Rothé head on the stairway.}} will disarm the trap, replying "Too wet. Too cold. No fun. Begone!".
At the top of the stairs is a Ward trap placed that will cast a Fireball spell each time it is stepped on. On its right is a Ward shaped as an Imp that recites; "Gravelled tongue, sanded throat. Hard to swallow... hurts to ''breathe''...". Placing any water or wine{{note|There is a bottle of [[Stagswift Tonic]] and [[Frostkiss Ale]] below a Stuffed Deep Rothé head on the stairway.}} will disarm the trap, replying "Too wet. Too cold. No fun. Begone!".
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=== Chamber of Egress ===
=== Chamber of Egress ===
East of the feast hall is a large room filled with portals to leading to a number of different locations. The portals are all closed, but can be interacted with to hear a brief line about each destination.
East of the feast hall is a large room filled with portals leading to a number of different locations. The portals are all closed, but can be interacted with to hear a brief line about each destination. The player avatar and origins each have a different line.


Scrubbing the floor of the room is its keeper, [[Nubaldin]], who can be persuaded into revealing Hope's physical location.
Scrubbing the floor of the room is its keeper, [[Nubaldin]], who can be persuaded into revealing Hope's physical location.
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==Walkthrough==
==Walkthrough==
{{SpoilerBox|act=3|
{{SpoilerBox|act=3|nograd=1|unhide=1|
After first arriving in the House of Hope, you will be teleported into the Foyer. Make your way towards the exit where you will have your first interaction with Hope, the house's namesake. Agree or disagree to help her (this walkthrough will assume that you are agreeing), and obtain the Debtor's clothing from her. These will allow your party to walk around the House without the occupants initiating combat. You cannot long rest in the House of Hope, but you can freely come and go through the portal while the House is passive.
After first arriving in the House of Hope, you will be teleported into the Foyer. Make your way towards the exit where you will have your first interaction with Hope, the house's namesake. Agree or disagree to help her (this walkthrough will assume that you are agreeing), and obtain the Debtor's clothing from her. These will allow your party to walk around the House without the occupants initiating combat. You cannot long rest in the House of Hope, but you can freely come and go through the portal while the House is passive.


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===Boudoir===
===Boudoir===
*{{MdRarityItem|Helldusk Gloves}},acquired by defeating [[Haarlep]]
*{{MdRarityItem|Helldusk Gloves}}, acquired by defeating [[Haarlep]]
*{{MdRarityItem|Potion of Angelic Slumber}}, inside a locked Opulent Chest DC 15
*{{MdRarityItem|Potion of Angelic Slumber}}, inside a locked Opulent Chest DC 15


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** "Then the circle's centre shall receive the internal marvel of infernal marble." -> Place the infernal marble in the centre.
** "Then the circle's centre shall receive the internal marvel of infernal marble." -> Place the infernal marble in the centre.
** "Finally - and I mean no disrespect - ''go to hell''" -> Self-explanatory: "Enter the House of Hope".
** "Finally - and I mean no disrespect - ''go to hell''" -> Self-explanatory: "Enter the House of Hope".
* The portal between Baldur's Gate and the House of Hope will remain open for the rest of the game, except when confronting Raphael.
* The portal between Baldur's Gate and the House of Hope will remain open for the rest of the game, except during the confrontation Raphael.
* Entering the House of Hope causes Raphael to disappear from [[Sharess' Caress]], thus becoming inaccessible until the confrontation.
* Entering the House of Hope causes Raphael to disappear from [[Sharess' Caress]], thus becoming inaccessible until the confrontation.
{{noteend}}
{{noteend}}

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