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Raphael/Combat: Difference between revisions
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| weight_lb = 160 | | weight_lb = 160 | ||
| initiative = +3{{note|While his tooltip shows +9 initiative, most of it comes from Soul Pillar dexterity bonuses, which is applied only after combat begins and initiative is rolled. Works only for the fight straight after dialogue, if you disengage and try to fight again, he'll have full +9 initiative.|name=RaphaelInit}} | | initiative = +3{{note|While his tooltip shows +9 initiative, most of it comes from Soul Pillar dexterity bonuses, which is applied only after combat begins and initiative is rolled. Works only for the fight straight after dialogue, if you disengage and try to fight again, he'll have full +9 initiative.|name=RaphaelInit}} | ||
| resistant1 = Piercing | | nonmagic resistant1 = Piercing | ||
| resistant2 = Bludgeoning | | nonmagic resistant2 = Bludgeoning | ||
| resistant3 = Slashing | | nonmagic resistant3 = Slashing | ||
| | | resistant1 = Cold | ||
| | | resistant2 = Poison | ||
| | | resistant3 = Lightning | ||
| immune1 = Fire | | immune1 = Fire | ||
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* '''Ranged attack''': +8 to hit, 18 m range, 1 target | * '''Ranged attack''': +8 to hit, 18 m range, 1 target | ||
* '''Hit''': {{damage color|Fire|4d6 Fire}} damage | * '''Hit''': {{damage color|Fire|4d6 Fire}} damage | ||
* '''Target''': Creates [[Hellfire | * '''Target''': Creates [[Hellfire]] surface, 1 turn | ||
* '''Cost''': 1 Action or 1 Bonus Action & 1 Soul Charge}} | * '''Cost''': 1 Action or 1 Bonus Action & 1 Soul Charge}} | ||
| action1_class = nowrap | | action1_class = nowrap | ||
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* '''Ranged spell attack''': range 18 m, 3 rays | * '''Ranged spell attack''': range 18 m, 3 rays | ||
* '''Hit''': {{damage color|Fire|6d6 Fire}} damage per ray | * '''Hit''': {{damage color|Fire|6d6 Fire}} damage per ray | ||
* '''Target''': creates [[Hellfire | * '''Target''': creates [[Hellfire]] surface, 1 turn | ||
* '''Cost''': 1 Action & 2 Soul Charges}} | * '''Cost''': 1 Action & 2 Soul Charges}} | ||
| action3_class = nowrap | | action3_class = nowrap | ||
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}} | }} | ||
}}{{CombatTab}} | }}{{CombatTab}} | ||
This page focuses on [[Raphael]]'s behaviour during his combat encounter. Raphael is able to be fought at the [[House of Hope]], where he is joined by [[Korilla]], [[Yurgir]] and six [[Vengeful Cambion]]s. His arena also has four [[Pillar of Souls|Soul Pilllars]], which Raphael uses to regain health and cast powerful spells. | This page focuses on [[Raphael]]'s behaviour during his combat encounter. Raphael is able to be fought at the [[House of Hope]], where he is joined by [[Korilla|Korrilla]], [[Yurgir]] and six [[Vengeful Cambion]]s. His arena also has four [[Pillar of Souls|Soul Pilllars]], which Raphael uses to regain health and cast powerful spells. | ||
== Attacks and abilities == | == Attacks and abilities == | ||
{{Feature box| | {{Feature box|Igniting Spark}} | ||
}} | |||
{{Feature box| | {{Feature box|Incinerate}} | ||
}} | |||
{{Feature box| | {{Feature box|Diabolic Chains}} | ||
}} | |||
{{Feature box| | {{Feature box|Consume Souls}} | ||
}} | |||
=== Ascended Fiend Form === | === Ascended Fiend Form === | ||
{{Feature box| | {{Feature box|Fiendish Ascension}} | ||
}} | |||
{{Feature box| | {{Feature box|Multiattack (Raphael)}} | ||
}} | |||
{{Feature box| | {{Feature box|Ravaging Inferno}} | ||
}} | |||
{{ | {{Feature box|Claws (Raphael)}} | ||
}} | |||
=== Punish Divinity === | === Punish Divinity === | ||
{{Feature box| | {{Feature box|Punish Divinity}} | ||
}} | |||
{{Feature box| | {{Feature box|Soul Drain}} | ||
}} | |||
=== Honour mode === | === Honour mode === | ||
While in [[Honour mode]], Raphael has access to [[legendary action]]s, which let him use two additional abilities. He can use legendary actions as many times per round as there are remaining Soul Pillars at the start of the round. | While in [[Honour mode]], Raphael has access to [[legendary action]]s, which let him use two additional abilities. He can use legendary actions as many times per round as there are remaining Soul Pillars at the start of the round. | ||
{{Feature box| | {{Feature box|Beguiling Rebuke}} | ||
}} | |||
{{Feature box| | {{Feature box|Soul Ascension}} | ||
}} | |||
== Conditions and passives == | == Conditions and passives == | ||
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*{{SAI|Legendary Action: Soul Ascension}} | *{{SAI|Legendary Action: Soul Ascension}} | ||
*{{SAI|Legendary Action: Beguiling Rebuke}} | *{{SAI|Legendary Action: Beguiling Rebuke}} | ||
== Allies == | |||
* [[Yurgir]] (conditional) | |||
* [[Korrilla]] | |||
* 6x [[Vengeful Cambion]] | |||
== Encounter == | == Encounter == | ||
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| vulnerable2 = Force | | vulnerable2 = Force | ||
}} | }} | ||
Raphael can be fought in the [[House of Hope]]s foyer. | Raphael can be fought in the [[House of Hope]]'s foyer. The cutscene and ensuing fight only begin once the "Portal to the Devil's Fee" is selected, allowing time for the party to position themselves around the room. | ||
The player may be joined by [[Hope]] if they completed [[Save Hope]] before confronting Raphael. Yurgir will also join the party if they previously sided with him during the quest [[Kill Raphael's Old Enemy]] and completed [[Break Yurgir's Contract]] in [[Act Two]]; otherwise, he will need to be convinced to switch sides with a {{Ability check|Persuasion|30}}. | The player may be joined by [[Hope]] if they completed [[Save Hope]] before confronting Raphael. Yurgir will also join the party if they previously sided with him during the quest [[Kill Raphael's Old Enemy]] and completed [[Break Yurgir's Contract]] in [[Act Two]]; otherwise, he will need to be convinced to switch sides with a {{Ability check|Persuasion|30}}. | ||
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Raphael also has the ability to sever souls. If a | Raphael also has the ability to sever souls. If a party member is downed by Raphael during the battle, they will receive the condition [[Severed Soul (Condition)|Severed Soul]], having disadvantage on attack rolls and all ability checks. This debuff can be removed by the party member, by casting {{SAI|Restore Soul}} on either Raphael or a Soul Pillar -- affected party members automatically gain this ability while they have the Severed Soul condition. The debuff will also be removed if Raphael is defeated. | ||
=== Phase two === | === Phase two === | ||
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=== Pre-combat === | === Pre-combat === | ||
* Before fighting Raphael, the restoration faucets in the boudoir can be used to take a pseudo long rest. They can be used to restore spell slots after casting passive buffs, such as {{SAI|Heroes' Feast}} or {{SAI|Freedom of Movement}} (they are not considered a true [[long rest]], so conditions that are removed upon a long rest will remain). | * Before fighting Raphael, the restoration faucets in the boudoir can be used to take a pseudo long rest. They can be used to restore spell slots after casting passive buffs, such as {{SAI|Heroes' Feast}} or {{SAI|Freedom of Movement}} (they are not considered a true [[long rest]], so conditions that are removed upon a long rest will remain). | ||
* Placing [[Smokepowder Barrel]]s or [[Runepowder Barrel]]s around each pillar before beginning the fight can help you easily remove Soul Pillars and deal damage during combat. | * Placing [[Smokepowder Barrel]]s or [[Runepowder Barrel]]s around each pillar before beginning the fight can help you easily remove Soul Pillars and deal damage during combat. | ||
* Having [[The Blood of Lathander]] equipped and standing near the middle of the room can blind him upon entering combat, via the [[Lathander's Light]] passive feature. | |||
=== During === | === During === |