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Halfling Luck: Difference between revisions
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{{Passive feature page | {{Passive feature page | ||
| image = Halfling Luck.webp | | image = Halfling Luck.webp | ||
| icon = Halfling Luck Icon.webp | |||
| summary = '''Halfling Luck''' is a passive feature in Baldur's Gate 3 that grants all halflings to reroll a die when it lands on a 1 for an Attack Roll, Ability Check, or Saving Throw. | | summary = '''Halfling Luck''' is a passive feature in Baldur's Gate 3 that grants all halflings to reroll a die when it lands on a 1 for an Attack Roll, Ability Check, or Saving Throw. | ||
| description = When you roll a 1 for an {{Attack Roll}}, {{Ability Check}}, or {{Saving Throw}}, you can reroll the die and must use the new roll. | | description = When you roll a 1 for an {{Attack Roll}}, {{Ability Check}}, or {{Saving Throw}}, you can reroll the die and must use the new roll. | ||
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** Traders can get all their easy to steal item stolen without fear of missing a single roll. | ** Traders can get all their easy to steal item stolen without fear of missing a single roll. | ||
*** Be mindful that it can make your character {{SAI|Heavily Encumbered (Condition)|Heavily Encumbered}} which gives disadvantage on all ability checks, including further pickpocket attempts. | *** Be mindful that it can make your character {{SAI|Heavily Encumbered (Condition)|Heavily Encumbered}} which gives disadvantage on all ability checks, including further pickpocket attempts. | ||
** Stealth checks can get pretty much guaranteed to succeed. | |||
** Also useful to avoid [[Concentration]] getting interrupted too often by constitution save critical misses when taking low damage. | ** Also useful to avoid [[Concentration]] getting interrupted too often by constitution save critical misses when taking low damage. | ||
}} | }} | ||
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On a normal roll, Halfling Luck multiplies the chance to hit by : | On a normal roll, Halfling Luck multiplies the chance to hit by : | ||
* 1.05 whatever the target roll is | * 1.05 whatever the target roll is | ||
** This would be the most noticeable for a target roll of 2 which would add a flat 4.75% chance to hit or almost +1 on a d20. | |||
** For a target roll of 20 it would add a flat 0.25% chance to hit, which would be a critical success. | |||
On a roll with Advantage, Halfling Luck multiplies the chance to hit by : | On a roll with Advantage, Halfling Luck multiplies the chance to hit by : | ||
* 1.003 for a target roll of 2 | * 1.003 for a target roll of 2 or a flat +0.25% chance to hit | ||
* 1.05 for a target roll of 20 | * 1.01 for a target roll of 3 or a flat +0.70% chance to hit | ||
... | |||
* 1.03 for a target roll of 11 or a flat +2.44% chance to hit | |||
... | |||
* 1.05 for a target roll of 20 or a flat +0.47% chance to hit, which would be a critical success. | |||
On a roll with Disadvantage, Halfling Luck multiplies the chance to hit by : | On a roll with Disadvantage, Halfling Luck multiplies the chance to hit by : | ||
* 1.10 whatever the target roll is | * 1.10 whatever the target roll is | ||
** This would be the most noticeable for a target roll of 2 which would add a flat 9.25% chance to hit or almost +2 on a d20. | |||
** For a target roll of 20 it would add a flat 0.03% chance to hit, which would be a critical success. | |||
=== Chance to fail comparisons === | === Chance to fail comparisons === |