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D&D 5e race changes: Difference between revisions
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== Dragonborn == | == Dragonborn == | ||
{{see also|Dragonborn}} | {{see also|Dragonborn}} | ||
* The updated chromatic, gem, and metallic Dragonborn subraces from ''Fizban's Treasury of Dragons'' are not available. | |||
* Both line and cone breath weapons have a range of 5m (17ft), rather than the lines being 30 ft and the cones 15 ft. | * Both line and cone breath weapons have a range of 5m (17ft), rather than the lines being 30 ft and the cones 15 ft. | ||
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== Humans == | == Humans == | ||
{{see also|Humans}} | {{see also|Humans}} | ||
* Variant | * The "Variant Human" subrace that grants a feat at 1st level is not available. Only the default human is available, with the following new traits: | ||
** [[Civil Militia]], which grants proficiency in Light Armour, Shields, Spears, Pikes, Halberds, and Glaives is a new feature granted to Humans and Half-Elves. | ** [[Civil Militia]], which grants proficiency in Light Armour, Shields, Spears, Pikes, Halberds, and Glaives is a new feature granted to Humans and Half-Elves. | ||
** The ability to choose a skill to be proficient in is new (though this is part of the "variant" | ** The ability to choose a skill to be proficient in is new (though this is part of the "variant human" subrace in 5e). | ||
** [[Human Versatility]], which increases carrying capacity by 25%, is new. | ** [[Human Versatility]], which increases carrying capacity by 25%, is new. | ||
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* Natural Illusionist is not in the game. | * Natural Illusionist is not in the game. | ||
* Speak with Small Beasts grants [[Speak with Animals]] once per long rest instead of generic simple communication. | * Speak with Small Beasts grants [[Speak with Animals]] once per long rest instead of generic simple communication. | ||
** In Baldur's Gate 3, this spell lasts until the caster's next long rest, so only being able to cast it once per long rest is less of a restriction than it would be in 5e. | |||
=== Rock gnomes === | === Rock gnomes === | ||
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== Tieflings == | == Tieflings == | ||
{{see also|Tiefling}} | {{see also|Tiefling}} | ||
''No changes. Infernal Legacy is reserved for | ''No changes. Infernal Legacy is reserved for Asmodeus tieflings.'' | ||
=== Asmodeus tieflings === | === Asmodeus tieflings === | ||
''This is the Player's Handbook base tiefling with Infernal Legacy.'' | ''This is the Player's Handbook base tiefling with Infernal Legacy.'' | ||
* The description states that the racial spells for all the subraces use Charisma as their spellcasting ability (as is the case in 5e). However, [[Produce Flame]] for the | * The description states that the racial spells for all the subraces use Charisma as their spellcasting ability (as is the case in 5e). However, [[Produce Flame]] for the Asmodeus tieflings actually uses Wisdom. This appears to be a bug rather than an intentional change, as the other racial spells use Charisma. | ||
=== Mephistopheles tieflings === | === Mephistopheles tieflings === |