D&D 5e race changes: Difference between revisions

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m (→‎Githyanki: Clarified Astral Knowledge improvement)
 
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== Dragonborn ==
== Dragonborn ==
{{see also|Dragonborn}}
{{see also|Dragonborn}}
* The updated chromatic, gem, and metallic Dragonborn subraces from ''Fizban's Treasury of Dragons'' are not available.
* Both line and cone breath weapons have a range of 5m (17ft), rather than the lines being 30 ft and the cones 15 ft.
* Both line and cone breath weapons have a range of 5m (17ft), rather than the lines being 30 ft and the cones 15 ft.


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== Humans ==
== Humans ==
{{see also|Humans}}
{{see also|Humans}}
* Variant ("Subrace") humans are not in the game. Only the default human is available with the following new traits:
* The "Variant Human" subrace that grants a feat at 1st level is not available. Only the default human is available, with the following new traits:
** [[Civil Militia]], which grants proficiency in Light Armour, Shields, Spears, Pikes, Halberds, and Glaives is a new feature granted to Humans and Half-Elves.
** [[Civil Militia]], which grants proficiency in Light Armour, Shields, Spears, Pikes, Halberds, and Glaives is a new feature granted to Humans and Half-Elves.
** The ability to choose a skill to be proficient in is new (though this is part of the "variant" human subrace in 5e).
** The ability to choose a skill to be proficient in is new (though this is part of the "variant human" subrace in 5e).
** [[Human Versatility]], which increases carrying capacity by 25%, is new.
** [[Human Versatility]], which increases carrying capacity by 25%, is new.


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* Natural Illusionist is not in the game.
* Natural Illusionist is not in the game.
* Speak with Small Beasts grants [[Speak with Animals]] once per long rest instead of generic simple communication.
* Speak with Small Beasts grants [[Speak with Animals]] once per long rest instead of generic simple communication.
** In Baldur's Gate 3, this spell lasts until the caster's next long rest, so only being able to cast it once per long rest is less of a restriction than it would be in 5e.


=== Rock gnomes ===
=== Rock gnomes ===
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== Tieflings ==
== Tieflings ==
{{see also|Tiefling}}
{{see also|Tiefling}}
''No changes. Infernal Legacy is reserved for asmodeus tieflings.''
''No changes. Infernal Legacy is reserved for Asmodeus tieflings.''


=== Asmodeus tieflings ===
=== Asmodeus tieflings ===
''This is the Player's Handbook base tiefling with Infernal Legacy.''
''This is the Player's Handbook base tiefling with Infernal Legacy.''


* The description states that the racial spells for all the subraces use Charisma as their spellcasting ability (as is the case in 5e). However, [[Produce Flame]] for the asmodeus tieflings actually uses Wisdom. This appears to be a bug rather than an intentional change, as the other racial spells use Charisma.
* The description states that the racial spells for all the subraces use Charisma as their spellcasting ability (as is the case in 5e). However, [[Produce Flame]] for the Asmodeus tieflings actually uses Wisdom. This appears to be a bug rather than an intentional change, as the other racial spells use Charisma.


=== Mephistopheles tieflings ===
=== Mephistopheles tieflings ===
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