Unarmoured Defence (Barbarian): Difference between revisions

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* The normal base {{Armour Class}} is {{Code|10 + [[Dexterity|Dexterity modifier]]}}, while this changes it to {{Code|10 + [[Dexterity|Dexterity modifier]] + [[Constitution|Constitution modifier]]}}.
* The normal base {{Armour Class}} is {{Code|10 + [[Dexterity|Dexterity modifier]]}}, while this changes it to {{Code|10 + [[Dexterity|Dexterity modifier]] + [[Constitution|Constitution modifier]]}}.
** You will still get bonuses from other sources that don't change your base armour class like +1 AC [[robes]], {{RarityItem|Bracers of Defence}}, {{Cond|Shield of Faith}}, etc.
** You will still get bonuses from other sources that don't change your base armour class like +1 AC [[robes]], {{RarityItem|Bracers of Defence}}, {{Cond|Shield of Faith}}, etc.
* [[Helmets]] and [[Gloves]] marked as {{SAI|Light Armour|Light}}, {{SAI|Medium Armour|Medium}} or {{SAI|Heavy Armour}} count as armour, and will prevent Mage Armour from working.
* [[Helmets]] and [[Gloves]] marked as {{SAI|Light Armour|Light}}, {{SAI|Medium Armour|Medium}} or {{SAI|Heavy Armour}} count as armour, and will prevent Unarmoured Defence from working.
* This works while wearing a {{SAI|Shields|Shield}}, unlike its [[Unarmoured Defence (Monk)|Monk counterpart]].
* This works while wearing a {{SAI|Shields|Shield}}, unlike its [[Unarmoured Defence (Monk)|Monk counterpart]].
* {{Cond|Mage Armour}}, {{SAI|Draconic Resilience}}, {{SAI|Unarmoured Defence (Barbarian)}}, {{SAI|Unarmoured Defence (Monk)}} and {{Cond|Barkskin}} all change your base armour class and therefore does not stack.
* {{Cond|Mage Armour}}, {{SAI|Draconic Resilience}}, {{SAI|Unarmoured Defence (Barbarian)}}, {{SAI|Unarmoured Defence (Monk)}} and {{Cond|Barkskin}} all change your base armour class and therefore does not stack.

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