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Wild Magic (sorcerer subclass): Difference between revisions
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Use Template:Level_header for class/subclass progression level headers
(Remove up-to-date template. (automated edit)) |
(Use Template:Level_header for class/subclass progression level headers) |
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[[File:Default Sorcerer Armor.png|230px|right|Sorcerer's default armour]]{{SubclassNote|Sorcerer}} | [[File:Default Sorcerer Armor.png|230px|right|Sorcerer's default armour]]{{SubclassNote|Sorcerer}} | ||
{{ | {{Level header|1}} | ||
; {{SAI|Wild Magic (passive feature)|Wild Magic|w=40}} | ; {{SAI|Wild Magic (passive feature)|Wild Magic|w=40}} | ||
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: * {{Recharge|Short Rest}} or [[Long Rest]] | : * {{Recharge|Short Rest}} or [[Long Rest]] | ||
{{ | {{Level header|6}} | ||
; {{SAI|Bend Luck|w=40}} | ; {{SAI|Bend Luck|w=40}} | ||
: Spend 2 Sorcery Points as a free action to give a target a {{InfoBlob|{{DieIcon|d4|Physical}}+1d4}} bonus or a {{InfoBlob|{{DieIcon|d4|Physical}}-1d4}} penalty to all {{Icon|D20.png|25}} [[Ability Check|Ability Checks]] for two turns, or spend 2 Sorcery Points as a reaction to give a target a {{InfoBlob|{{DieIcon|d4|Physical}}+1d4}} bonus or a {{InfoBlob|{{DieIcon|d4|Physical}}-1d4}} penalty on a single {{Attack Roll}} or {{SavingThrow}}. | : Spend 2 Sorcery Points as a free action to give a target a {{InfoBlob|{{DieIcon|d4|Physical}}+1d4}} bonus or a {{InfoBlob|{{DieIcon|d4|Physical}}-1d4}} penalty to all {{Icon|D20.png|25}} [[Ability Check|Ability Checks]] for two turns, or spend 2 Sorcery Points as a reaction to give a target a {{InfoBlob|{{DieIcon|d4|Physical}}+1d4}} bonus or a {{InfoBlob|{{DieIcon|d4|Physical}}-1d4}} penalty on a single {{Attack Roll}} or {{SavingThrow}}. | ||
{{ | {{Level header|11}} | ||
; {{SAI|Controlled Chaos|w=40}} | ; {{SAI|Controlled Chaos|w=40}} |