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Wildheart: Difference between revisions
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→Subclass Features: Formatting
(Use Template:Level_header for class/subclass progression level headers) |
Chronofreak (talk | contribs) (→Subclass Features: Formatting) |
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{| class="wikitable" | {| class="wikitable" | ||
! style="width:120px;" |Bestial Hearts | ! style="width:120px;" scope="col" |Bestial Hearts | ||
! style="width:500px;" |Description | ! style="width:500px;" scope="col" |Description | ||
! style="width:250px; text-align: top;" |Grants | ! style="width:250px; text-align: top;" scope="col" |Grants | ||
|- | |- | ||
| | ! scope="row" |[[Bear Heart]] | ||
{{SAI|Rage: Bear Heart|w=40}}<br> | |While [[Rage|Raging]], you can use '''Unrelenting Ferocity''', and have [[Resistance]] to [[Damage Types|all damage]] except psychic damage. | ||
|{{SAI|Rage: Bear Heart|w=40}}<br> | |||
{{SAI|Unrelenting Ferocity|w=40}} | {{SAI|Unrelenting Ferocity|w=40}} | ||
|- | |- | ||
| | ! scope="row" |[[Eagle Heart]] | ||
{{SAI|Rage: Eagle Heart|w=40}}<br> | |While [[Rage|Raging]], you can use '''Diving Strike'''. Foes also have {{Disadvantage}} on [[Opportunity Attacks]] against you, and you can use {{SAI|Dash}} as a bonus action. | ||
|{{SAI|Rage: Eagle Heart|w=40}}<br> | |||
{{SAI|Diving Strike|w=40}} | {{SAI|Diving Strike|w=40}} | ||
|- | |- | ||
| | ! scope="row" |[[Elk Heart]] | ||
{{SAI|Rage: Elk Heart|w=40}}<br> | |While [[Rage|Raging]], you can use '''Primal Stampede''', and your [[Movement Speed]] increases by <code>4.5m / 15ft</code>. | ||
|{{SAI|Rage: Elk Heart|w=40}}<br> | |||
{{SAI|Primal Stampede|w=40}} | {{SAI|Primal Stampede|w=40}} | ||
|- | |- | ||
| | ! scope="row" |[[Tiger Heart]] | ||
{{SAI|Rage: Tiger Heart|w=40}}<br> | |While [[Rage|Raging]], you can use '''Tiger's Bloodlust''', and your jump distance increases by <code>4.5m / 15ft</code>. | ||
|{{SAI|Rage: Tiger Heart|w=40}}<br> | |||
{{SAI|Tiger's Bloodlust|w=40}} | {{SAI|Tiger's Bloodlust|w=40}} | ||
|- | |- | ||
| | ! scope="row" |[[Wolf Heart]] | ||
{{SAI|Rage: Wolf Heart|w=40}}<br> | |While [[Rage|Raging]], you can use '''Inciting Howl''', and your allies have {{Advantage}} on melee {{Attack Roll}}s against enemies within <code>2m / 7ft</code> of you. | ||
|{{SAI|Rage: Wolf Heart|w=40}}<br> | |||
{{SAI|Inciting Howl|w=40}} | {{SAI|Inciting Howl|w=40}} | ||
|- | |- | ||
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{| class="wikitable" | {| class="wikitable" | ||
! style="width:160px;" |Aspects of the Beast | ! style="width:160px;" scope="col" |Aspects of the Beast | ||
! style="width:750px;" |Description | ! style="width:750px;" scope="col" |Description | ||
|- | |- | ||
|{{ | ! scope="row"|{{Pass|Aspect of the Beast: Bear|Bear|w=40}} | ||
|Your carrying capacity is doubled, and you have {{Advantage}} on {{Ability Check|Strength}}s. | |||
|- | |- | ||
|{{ | ! scope="row"|{{Pass|Aspect of the Beast: Chimpanzee|Chimpanzee|w=40}} | ||
|You gain [[Damage_Types#Resistance|Resistance]] to fall damage, and throwing [[Camp Supplies]] {{Cond|Blinded|Blinds}} targets. | |||
|- | |- | ||
|{{ | ! scope="row"|{{Pass|Aspect of the Beast: Crocodile|Crocodile|w=40}} | ||
|Your movement speed increases by <code>3 m / 10 ft</code> while standing in water-based surfaces. On slippery surfaces, you also have {{Advantage}} on {{Saving Throw}}s against being [[prone|knocked prone]]. | |||
|- | |- | ||
|{{ | ! scope="row"|{{Pass|Aspect of the Beast: Eagle|Eagle|w=40}} | ||
|You [[Darkvision (Passive Feature)|see in the dark]] up to <code>12m / 40 ft</code>, and gain {{Advantage}} on {{Ability Check|Perception}}s. | |||
|- | |- | ||
|{{ | ! scope="row"|{{Pass|Aspect of the Beast: Elk|Elk|w=40}} | ||
|Grant yourself and nearby allies (18 m / 60 ft) <code>+1.5 m / +5 ft</code> permanent [[movement speed]]. | |||
|- | |- | ||
|{{ | ! scope="row"|{{Pass|Aspect of the Beast: Honey Badger|Honey Badger|w=40}} | ||
|If you're {{Cond|Poisoned}}, {{Cond|Frightened}} or {{Cond|Charmed}} at the start of your turn, you have a 50% chance to begin [[rage|Raging]] without expending a Rage Charge. | |||
|- | |- | ||
|{{ | ! scope="row"|{{Pass|Aspect of the Beast: Stallion|Stallion|w=40}} | ||
|{{SAI|Dash|Dashing}} grants you {{temp hp}} equal to twice your barbarian level. | |||
|- | |- | ||
|{{ | ! scope="row"|{{Pass|Aspect of the Beast: Tiger|Tiger|w=40}} | ||
|You add an additional [[Strength]] modifier to {{Attack Roll}}s against {{Cond|Bleeding}} or {{Cond|Poisoned}} targets, and gain [[proficiency]] in [[Survival]]. | |||
|- | |- | ||
|{{ | ! scope="row"|{{Pass|Aspect of the Beast: Wolf|Wolf|w=40}} | ||
|You and nearby allies (18 m / 60 ft) add your [[Dexterity]] modifier as a bonus to your {{Ability Check|Strength}}s. | |||
|- | |- | ||
|{{ | ! scope="row"|{{Pass|Aspect of the Beast: Wolverine|Wolverine|w=40}} | ||
|When you attack a {{Cond|Bleeding}} or {{Cond|Poisoned}} target, you inflict {{Cond|Maimed|Maim}} on them. | |||
|- | |- | ||
|- | |- | ||
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{{Level header|8}} | {{Level header|8}} | ||
; {{ | ; {{Pass|Land's Stride: Difficult Terrain|w=40}} | ||
: You have become an expert at moving through the wilderness. [[Difficult Terrain]] no longer slows you down. | : You have become an expert at moving through the wilderness. [[Difficult Terrain]] no longer slows you down. | ||