Danger Sense: Difference between revisions

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{{Passive feature page
{{Passive feature page
| summary = '''Danger Sense''' is a {{Class|Barbarian}} passive feature that gives you {{Advantage}} on Dexterity [[Saving Throws]] against traps, [[Spells]] and [[Surface|surfaces]] as long as you aren't {{Cond|Blinded}} or {{Cond|Incapacitated}}.
| summary = '''Danger Sense''' is a {{Class|Barbarian}} passive feature that gives you [[Advantage]] on Dexterity [[Saving Throws]] against traps, [[Spells]], and [[Surface|surfaces]] as long as you aren't [[Blinded]] or [[Incapacitated (Condition)|Incapacitated]].
| description = You sense when things aren't as they should be.  
| description = You sense when things aren't as they should be.  


You have {{Advantage}} on Dexterity [[Saving Throws]] against traps, [[Spells]] and [[Surface|surfaces]].  
You have {{Advantage}} on {{Saving Throw|Dexterity}}s against traps, [[Spells]], and [[Surface|surfaces]].  


To gain this benefit, you can't be {{Cond|Blinded}} or {{Cond|Incapacitated}}.
To gain this benefit, you can't be {{Cond|Blinded}} or {{Cond|Incapacitated}}.
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==Notes==
==Notes==
*For much the same reasons for why the '''Dungeon Delver''' feat is completely non-functional, all trap- and surface-related aspects of this class feature does not actually work. All it does is provide Advantage on '''all''' Dexterity Saving Throws, regardless of source, as long as the Barbarian is not Blinded or Knocked Out.
*For much the same reasons for why the '''Dungeon Delver''' feat is completely non-functional, all trap- and surface-related aspects of this class feature do not actually work. All it does is provide Advantage on '''all''' Dexterity Saving Throws, regardless of source, as long as the Barbarian is not Blinded or Knocked Out.
{{BarbarianNavbox}}
{{BarbarianNavbox}}

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