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Slayer: Difference between revisions
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Fixed a type.
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m (Fixed a type.) |
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|* Brand nearby creatures with a sinister mark so that their deaths make you harder to kill. | |* Brand nearby creatures with a sinister mark so that their deaths make you harder to kill. | ||
* Marked targets are {{Cond|Dazed}}, and when they die, you gain +1 bonus to {{Armour Class}}. | * Marked targets are {{Cond|Dazed}}, and when they die, you gain +1 bonus to {{Armour Class}}. | ||
* (v4.1.1.4251417) Let the Slaughter Begin will always grant only +1 bonus to Armour Class in total, no matter how many marked targets you kill. Also when losing this Bonus in combat it will instantly be | * (v4.1.1.4251417) Let the Slaughter Begin will always grant only +1 bonus to Armour Class in total, no matter how many marked targets you kill. Also when losing this Bonus in combat it will instantly be reapplied again and will stay after combat even when leaving Slayer form. | ||
{{Action}} | {{Action}} | ||
}} | }} |