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Raphael/Combat: Difference between revisions
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m
Specified that his Slashing, Piercing, and Bludgeoning resistance is only non-magical
(→Tactics: fix typo) |
m (Specified that his Slashing, Piercing, and Bludgeoning resistance is only non-magical) |
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Line 28: | Line 28: | ||
| weight_lb = 160 | | weight_lb = 160 | ||
| initiative = +3{{note|While his tooltip shows +9 initiative, most of it comes from Soul Pillar dexterity bonuses, which is applied only after combat begins and initiative is rolled. Works only for the fight straight after dialogue, if you disengage and try to fight again, he'll have full +9 initiative.|name=RaphaelInit}} | | initiative = +3{{note|While his tooltip shows +9 initiative, most of it comes from Soul Pillar dexterity bonuses, which is applied only after combat begins and initiative is rolled. Works only for the fight straight after dialogue, if you disengage and try to fight again, he'll have full +9 initiative.|name=RaphaelInit}} | ||
| resistant1 = Piercing | | nonmagic resistant1 = Piercing | ||
| resistant2 = Bludgeoning | | nonmagic resistant2 = Bludgeoning | ||
| resistant3 = Slashing | | nonmagic resistant3 = Slashing | ||
| | | resistant1 = Cold | ||
| | | resistant2 = Poison | ||
| | | resistant3 = Lightning | ||
| immune1 = Fire | | immune1 = Fire | ||