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Moonrise Towers: Difference between revisions

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==Interactions==
==Interactions==
* [[Mig]] in the dormitory will ask the player to investigate a strange meat-sound coming from the walls. This can be resolved by finding a cracked wall in the rafters.
* [[Mig]] in the dormitory will ask the player to investigate a strange meat-sound coming from the walls. This can be resolved by finding a cracked wall in the rafters.
*[[Steelclaw]] can be found on the southern exterior of the main floor playing with a dead mind flayer parasite. She has a special interaction for [[Dark Urge]] players.
* [[Steelclaw]] can be found on the southern exterior of the main floor playing with a dead mind flayer parasite. She has a special interaction for [[Dark Urge]] players.
*After meeting [[Z'rell]] for the first time, she will give the party a key and access to [[Balthazar]]'s room to obtain a [[Moonlantern]], provided they do not say they have already met him.
* After meeting [[Z'rell]] for the first time, she will give the party a key and access to [[Balthazar]]'s room to obtain a [[Moonlantern]], provided they do not say they have already met him.
Asking Acolyte Marls at the docks about the cargo can yield an [[Illithid Persuasion]] interaction.  If you follow the wisdom option, he gets agitated by the suppressed memory of the crate contents.  A second {{Ability check|Wisdom|14}} can return him to his ignorant bliss.  Otherwise he goes for a swim. This will prompt more conversation from Arden who may run inside afterwards (temporarily) depending on how your interaction goes.
* Asking Acolyte Marls at the docks about the cargo can yield an [[Illithid Persuasion]] interaction.  If you follow the wisdom option, he gets agitated by the suppressed memory of the crate contents.  A second {{Ability check|Wisdom|14}} can return him to his ignorant bliss.  Otherwise he goes for a swim. This will prompt more conversation from Arden who may run inside afterwards (temporarily) depending on how your interaction goes.


==History==
==History==
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