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Enver Gortash/Combat: Difference between revisions

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Added Allies section. Major expansion of Encounters section.
(→‎Immunities: edited some rambling text and started a bulleted list to complete the section that had been created but left unfinished)
(Added Allies section. Major expansion of Encounters section.)
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{{CombatTab}}
{{Infobox statistics
{{Infobox statistics
| name = Enver Gortash
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===Ally buffs===
== Allies ==
During a specific encounter<ref>Contributor note: I admittedly have no idea if you can fight Gortash in a different setting, as I have only ever tried to fight him here.</ref>, Gortash does not "use" these abilities himself, but entities in the location will apply the following statuses to him under the right conditions:
Gortash will be accompanied by the following allies. Detailed information can be found on their respective pages.
* Shell of Resistance - Thunder Immunity, +1 Bonus Action, "Extra Movement Speed"
 
* {{cond|Reflectoguard Active}}
=== Audience Hall (Coronation) ===
* [[Duke Ulder Ravengard]]
* 9x [[Steel Watcher (creature)|Steel Watcher]]
* [[Fist Bella]]
* [[Fist Earthdigger]]
* [[Fist Fernhollow]]
* [[Fist Klaas]]
* [[Fist Kyberos]]
* [[Fist Quickstitch]]
 
=== Gortash's Office (Top Floor) ===
* 3x [[Steel Watcher (creature)|Steel Watcher]] on the roof (if the [[Foundry]] has not been destroyed)
* 1x [[Steel Watcher (creature)|Steel Watcher]] in the office (if the [[Foundry]] has not been destroyed)
* [[Lo]]
* [[Jaxbock]]
* [[Ulova]]
 
===Wyrm's Rock Traps===
* [[Deranged Force Curtain]]
* [[Micromodron Force Curtain]]
* [[Grenade Impeller]]
* [[Incineration Caster]]


===Summoned entities===
===Summoned entities===
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*{{Cond|Avatar of Tyranny}}
*{{Cond|Avatar of Tyranny}}
*{{Cond|Bane's Brutality}}
*{{Cond|Bane's Brutality}}
===Temporary===
Gortash can gain certain defensive buff or debuffs from his [[Reflectoguard]]s and nearby traps:
* {{cond|Shell of Resistance}} (from [[Micromodron Force Curtain]])
* {{cond|Malfunctioning Shell of Resistance}} (from [[Deranged Force Curtain]])
* {{cond|Reflectoguard Active}} (from a thrown [[Reflectoguard]])


===Immunities===
===Immunities===
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* Petrified
* Petrified
* <br />
<br />
===Vulnerabilities===
===Vulnerabilities===
'''Vulnerabilities''' include specific named Conditions that ''can be afflicted'' onto this character, even if the chance of ''successfully'' afflicting this condition on the character is really, really low.
'''Vulnerabilities''' include specific named Conditions that ''can be afflicted'' onto this character, even if the chance of ''successfully'' afflicting this condition on the character is really, really low.
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== Encounters ==
== Encounters ==
This section is a list of specific combat encounters where this character gets added into the initiative, and any specific differences about how ''this character'' can behave in each combat encounter.  
===Wyrm's Rock Fortress- (Audience Hall)===
If the party chooses to attack Gortash during his coronation ceremony, they will face one of the most difficult fights in all of [[Baldur's Gate 3]]. Gortash is accompanied by Duke Ravengard, an army of Steel Watchers and Flaming Fist, and innumerable traps along the walls.
 
Gortash will begin combat with {{cond|Shell of Resistance}} cast on him by a nearby force curtain, and will throw {{RarityItem|Reflectoguard}}s at himself and {{RarityItem|Phase Optimizer}}s at nearby Steel Watchers. This will give him immunity or resistance to most types of damage and make him very difficult to kill quickly, while turning all Steel Watchers into even more dangerous threats.
 
Gortash has +10 Initiative and all Steel Watchers have +6 Initiative, thus making them very likely to win initiative unless the party is using the [[Alert]] feat, {{RarityItem|Elixir of Vigilance}}, and/or equipment that increases initiative. Considering that there are 9 Steel Watchers in addition to Gortash, it is easily possible for an unprepared party to be killed in a single turn.
 
The traps along the walls can also be quite dangerous. [[Grenade Impeller]]s and [[Incineration Caster]]s fire projectiles that constantly force the party to move, while [[Micromodron Force Curtain]] will repeatedly grant Gortash many resistances and immunities. However the [[Deranged Force Curtain]]s are malfunctioning and can debuff Gortash with {{cond|Malfunctioning Shell of Resistance}} to reduce his defenses.
 
Once per fight Gortash can cast {{SAI|Invoke the Black Hand}}, giving him 150 temporary hit points, Advantage on Strength checks and saving throws, an extra {{DamageText|1d4|Physical}} damage to weapon attacks, and [[Immune|Immunity]] to {{DamageType|Thunder}}, {{DamageType|Fire}}, and {{DamageType|Force}} damage. He will also gain the ability to use {{SAI|Tyrant's Bindings}}, {{SAI|Empowered Unarmed Strike}}, and {{SAI|The Closed Fist of Bane}}. This will make him significantly more durable and drastically increase his own damage.
 
===Wyrm's Rock Fortress- (Roof and Gortash's Office)===
If the party forgoes fighting him at his coronation, they can return to Gortash in his office later on. If the party agreed to his deal during [[Consider Gortash's Bargain]] and finished [[Get Orin's Netherstone]] then they can attempt to fulfill the bargain. If the party either destroyed the [[Foundry]], travelled to the [[Iron Throne]], or killed Gortash's parents at [[Flymm's Cobblers]], he will become hostile to the party and begin combat.


===Get Gortash's Netherstone - Wyrm's Rock Fortress (Office)===
This fight is significantly easier than the Coronation fight, especially if the player completed [[Disable the Steel Watch]] to take out the Steel Watchers. All information about Gortash's high initiative, conditional buffs from traps and Reflectoguards, and his spells and abilities remain the same.
This encounter is triggered during Act Three if Gortash has become hostile. Inside Gortash's office, a number of appliances are attached to the walls that are added into the initiative order as entities that affect the early part of the fight.


Two of these entity types apply Conditions to Gortash while he is standing in range:
After defeating Gortash in this location, the lower floors of [[Wyrm's Rock Fortress]] will become hostile to the party. However those floors can be bypassed by using {{SAI|Grant Flight}}, {{SAI|Feather Fall}}, or {{SAI|Misty Step}}, or by simply using the climbable vines on the western side of the building.
* "Micromodron Force Curtain" applies the condition {{Cond|Shell of Resistance}} to Gortash.
* "Deranged Force Curtain" applies the condition {{Cond|Malfunctioning Shell of Resistance}} to Gortash.


==Notes and References==
==Notes and References==

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