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Ansur/Combat: Difference between revisions

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→‎Encounter: Rewrote section. Added info
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(→‎Encounter: Rewrote section. Added info)
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==Encounter==
==Encounter==
Ansur can be fought in the [[Wyrmway]], after completing the four chambers. He will summon two [[Water Myrmidon]]s. These Myrmidons can easily be made to fight for you through [[Planar Binding]], but be wary to make sure they either die or return to hostility before The Emperor speaks with you afterward. Planar Binding ceases after a  minute during conversation, and if they become hostile, The Emperor will disappear and not return.
===Allies===
 
* x2 [[Water Myrmidon]]
===Reactions ===
Ansur's passive [[# Legendary Action: Draconic Wrath|Legendary Action: Draconic Wrath]] will let him use [[# Lightning Breath|Lightning Breath]] on the first creature that attacks him each round.


===Phase one===
===Phase one===
When Ansur's health has been reduced enough, he will use [[# Gather Power|Gather Power]] to begin hoarding energy. While in this state, he will not take any other actions, and will be resistant to all damage types.  
Ansur will generally use {{SAI|Lightning Breath}}, {{SAI|Multiattack (Ansur)}}, or {{SAI|Slam}} on nearby party members before flying to a nearby location. He will repeat this process until his hit points have been reduce to between 2/3 to 1/2 of his maximum hp.


After hoarding energy, he will release [[# Stormheart Nova|Stormheart Nova]], dealing a massive amount of Lightning damage. This attack will only hit creatures which have the condition {{cond|Ansur's Ire}}, which can be removed by taking cover.
Once Ansur's hit points has been sufficiently reduced, he will use {{SAI|Gather Power}} to begin hoarding energy. While in this state, he will not take any other actions, and will be resistant to all damage types. After hoarding energy, he will release {{SAI|Stormheart Nova}}, dealing enough Lightning damage to potentially kill the entire party in one hit. This attack will only hit creatures that have the condition {{cond|Ansur's Ire}}, which can be removed by taking cover.


=== Phase two ===
=== Phase two ===
After using his Stormheart Nova, Ansur will summon five lightning strikes each turn with his attack [[# Bout of Storms|Bout of Storms]]. Any creatures standing inside the strikes will take damage at the end of the round.
After using his Stormheart Nova, Ansur will summon five lightning strikes each turn with his attack [[# Bout of Storms|Bout of Storms]]. Any creatures standing inside the strikes will take damage at the end of the round. On ''Tactician'' or ''Honour'' difficulty, rain will begin to fall on the battlefield and make every party member permanently {{cond|wet}}.
===Electricity Resistance Tactics===
 
Equip The Sparkswall ring if you obtained it from the Arcane Tower in the Underdark. Then manually group the rest of your party into a huddle and throw an Elixir of Lightning Resistance (sold by Arron in the Emerald Grove). By breaking the elixir into the huddle, the rest of your party will become resistant to electricity until a Long Rest.
==Tactics==
Ansur is a challenging opponent with high AoE damage, a large amount of hit points, and dangerous reactions. All of his attacks can hit multiple targets, punishing party members that stay close to one another or large armies of summoned creatures. Furthermore, his massive hitbox can make it extremely difficult to avoid taking his AoE {{SAI|opportunity attack}}s.
 
Ansur is also very difficult to incapictate. As an [[Undead]] he cannot be targeted by many spells, and most of his saving throws are extremely high. However, his INT saving throws are by far the weakest which makes {{SAI|Mind Blast}} and other Illithid powers an effective option to deal with him.
 
The two [[Water Myrmidon]]s he summons can be quite problematic since their {{SAI|Healing Vapours}} ability covers a large area in a [[water surface]] that Ansur can turn into an [[Electrified Surface]]. It is generally best to kill them first before they become too much of a nuisance.
 
Since the majority of Ansur's damage is {{DamageType|Lightning}}, it can be reduced via sources of lightning resistance:
* {{RarityItem|The Sparkswall}} (can also prevent electrocution on electrified surfaces)
* {{RarityItem|Elixir of Lightning Resistance}} (can be thrown on the ground to hit multiple allies standing near each other)

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