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Template:Weapon action page: Difference between revisions

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Moved documentation to Weapon action page/doc
m (HiddenDragon moved page Template:WeaponActionPage to Template:Weapon action page: Move to proper template naming)
(Moved documentation to Weapon action page/doc)
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<includeonly>{{
<includeonly>{{#lvardef: filename | {{#replace:{{#replace:{{#replace:{{#replace:{{#titleparts: {{PAGENAME}} }}|:|}}|/|<nowiki/> <nowiki/>}}|(|<nowiki/> <nowiki/>}}|)|<nowiki/> <nowiki/>}}}}{{#lvardef: icon | {{#if: {{{icon|}}} | {{{icon}}} | {{#lvar: filename}} Unfaded Icon.webp }} }}{{#lvardef: controllericon | {{#if: {{{controller icon|}}} | {{{controller icon}}} | {{#lvar: filename}} Icon.webp }} }}{{#switch: {{{this is an example|}}}
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}}{{#switch: {{{this is an example|}}}
| yes =
| yes =
| #default = {{PageSeo
| #default = {{PageSeo
   | image = {{#lvar:icon}}
   | image = {{#lvar:controllericon}}
   | description = {{{seo description|{{{description|}}}}}}
   | description = {{{seo description|{{{description|}}}}}}
   }}
   }}
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| condition_duration = {{{condition duration|0}}}
| condition_duration = {{{condition duration|0}}}
}}
}}
}}</includeonly><noinclude>
}}</includeonly><noinclude>{{documentation}}
Examples follow.
 
= Piercing Strike =
 
{{WeaponActionPage
| name = Piercing Strike
| cost = action
| weapon types = Daggers, Pikes, Rapiers, Shortswords, Tridents
| description = Stab an enemy and possibly inflict [[Gaping Wounds (Condition)|Gaping Wounds]]. [[List_of_Creature_Types#Undead|Undead]] and [[List_of_Creature_Types#Construct|Constructs]] can't suffer '''Gaping Wounds'''.
| damage = weapon
| range = weapon
| attack roll = melee weapon
| recharge = Short Rest
| condition = Gaping Wounds
| condition save = CON
| condition duration = 2
| this is an example = yes
}}
 
{{clear}}
 
= Gargantuan Cleave =
 
{{WeaponActionPage
| name = Gargantuan Cleave
| weapons = Very Heavy Greataxe
| cost = action
| description = Swing your weapon with all your might. You can attack multiple targets, but become Off Balanced.
| damage = weapon
| extra damage = 1d6
| extra damage type = Slashing
| aoe = cone
| aoe m = 1.5
| aoe ft = 5
| attack roll = yes
| recharge = Short Rest
| this is an example = yes
}}
 
{{clear}}
 
= Pommel Strike =
 
{{WeaponActionPage
| name = Pommel Strike
| cost = bonus
| weapon types = Greatswords, Longswords
| description = Make a non-lethal attack against an enemy and possibly [[Dazed (Condition)|daze]] them.
| damage = 1d4
| damage type = Bludgeoning
| damage modifier = Strength
| attack roll = yes
| range = melee
| condition = Dazed
| condition save = CON
| condition duration = 2
| recharge = Short Rest
| this is an example = yes
}}
 
{{clear}}
 
= Brace (Melee) =
 
{{WeaponActionPage
| name = Brace (Melee)
| cost = movement m:6
| weapon types = Glaives, Pikes
| description = Spend {{distance|ft=20}} of your [[Movement Speed|movement]]. For the rest of your turn, roll melee damage twice and use the highest result.
| duration = 1
| recharge = Short Rest
| this is an example = yes
}}
 
{{clear}}
 
= Tenacity =
 
{{WeaponActionPage
| name = Tenacity
| cost = reaction
| weapon types = Greatclubs, Maces, Mauls, Morningstars
| description = When you miss an attack, deal {{DamageType|Bludgeoning}} damage equal to your [[Ability Score Modifier|Strength Modifier]] (or a minimum of 1).
| this is an example = yes
}}
 
{{clear}}
 
= Zephyr Flash =
{{WeaponActionPage
|name=Zephyr Flash
|cost=action
|hit cost=bonus
|description=Rush forward, creating an air vortex that blasts foes and possibly inflicts {{Cond|Bleeding}}.
|damage=6d8
|save effect = half
|on save=Targets still take half damage.
|warning=Doesn't provoke Opportunity Attacks.
|weapons=Nyrulna
|damage type=Thunder
|recharge=Short Rest
|condition=Bleeding
|condition save=DEX
|condition duration=3
|range m=12
|range ft=40
|save = Dexterity
|save dc = 15
|this is an example = yes
}}
 
{{clear}}
 
= Profane Scourge =
 
{{WeaponActionPage
| name = Profane Scourge
| cost = action, bonus
| weapons = The Undead Bane
| description = Strike with subjugating fury, adding your [[proficiency bonus]] to the damage roll. If you hit a [[Fiend]] or [[Undead]] creature, deal an additional {{DamageText|2d6|Slashing|drs=t}} damage and possibly {{cond|Bane}} it.
| damage = weapon
| damage type = Slashing
| damage modifier =
| extra damage = prof
| extra damage type = Slashing
| extra damage 2 = 2d6
| extra damage type 2 = Slashing
| extra damage con 2 = yes
| attack roll = yes
| range = weapon
| recharge = Short Rest
| condition = Bane
| condition save = STR
| condition duration = 3
| this is an example = yes
}}
 
{{clear}}
 
{{WeaponActionPage
| summary = '''Menacing Attack (Melee)''' is a {{Class|Battle Master}} Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly Frighten them.
| description = Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and possibly {{Cond|Frightened|Frighten}} the target.
| image = Menacing Attack Melee.webp
| icon = Menacing Attack Melee Icon.webp
| cost = action
| hit cost = supdie
| concentration =
| damage = weapon
| extra damage = superiority die
| attack roll = yes
| on miss = Does not spend {{R|supdie}}.
| condition = Frightened
| condition duration = 1
| condition save = WIS
| class learns at level 3 = Battle Master
| this is an example = yes
}}


{{clear}}
{{clear}}
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[[Category:Page generating templates]]
[[Category:Page generating templates]]
{{#cargo_declare: _table = weapon_actions
{{#cargo_declare: _table = weapon_actions
| name = String (unique, mandatory)
| name = String (unique, mandatory)

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