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Fast Hands: Difference between revisions

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Added used by creatures
(added comparison to table top version)
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{{Passive feature page
{{Passive feature page
|summary='''Fast Hands''' is a {{Class|Thief}} passive feature that grants an extra Bonus Action
| summary = '''Fast Hands''' is a {{Class|Thief}} passive feature that grants an extra Bonus Action
|description=You gain an extra {{action|bonus}}, which you can use with any of your existing Bonus Actions.
| description = You gain an extra {{action|bonus}}, which you can use with any of your existing Bonus Actions.
|image=Fast Hands.webp
| image = Fast Hands.webp
|icon=Fast Hands Icon.webp
| icon = Fast Hands Icon.webp
|class learns at level 3 = Thief
| class learns at level 3 = Thief
|notes=* Fast Hands is an excellent class feature and can be combined with items and even features from other classes.
| used by creatures = Arno, Assassin's Folly, Gerringothe Thorm, Lady Ague, Lady Croup, Lady Flux, Lady Lockjaw, Lady Quinsy, Nine-Fingers Keene, Orin, Phase, Rycke
* This feature is significantly stronger than its tabletop equivalent, which only adds a few Bonus Action options: making [[Sleight of Hand]] checks, using [[Thieves' Tools]], or the Use an Object action.  
| notes =
* Fast Hands is an excellent class feature and can be combined with items and even features from other classes.
* This feature is significantly stronger than its tabletop equivalent, which only adds a few Bonus Action options: making [[Sleight of Hand]] checks, using [[Thieves' Tools]], or the Use an Object action.
| brief = Gain an extra [[bonus action]].
}}
}}
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