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Lift the Shadow Curse: Difference between revisions

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[[File:Halsin Icon.png|right|100px]]'''Lift the Shadow Curse''' is a [[quest]] in [[Act Two]] of Baldur's Gate 3. It can be started by speaking with [[Halsin]] after entering the [[Shadow-Cursed Lands]].
[[File:Halsin Icon.png|right|100px]]'''Lift the Shadow Curse''' is a [[quest]] in [[Act Two]] of Baldur's Gate 3. It can be started by speaking with [[Halsin]] after entering the [[Shadow-Cursed Lands]].
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==Objectives==
==Objectives==
''Objectives and journal entries may vary pending player decisions and outcomes.''
''Objectives and journal entries may vary pending story decisions and outcomes.''
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<div style="font-weight: bold; line-height: 1.6;">Look for clues as to Thaniel's whereabouts.</div>
<div style="font-weight: bold; line-height: 1.6;">Look for clues as to Thaniel's whereabouts.</div>
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Interacting with him starts the quest [[Wake Art Cullagh]]. To proceed, the party must obtain the [[Battered Lute]] from [[Malus Thorm]] within the [[House of Healing]] and bring it back to Cullagh in order to wake him up. Once awake, Cullagh asks to see Halsin, as Thaniel had told him to seek the druid out.
Interacting with him starts the quest [[Wake Art Cullagh]]. To proceed, the party must obtain the [[Battered Lute]] from [[Malus Thorm]] within the [[House of Healing]] and bring it back to Cullagh in order to wake him up. Once awake, Cullagh asks to see Halsin, as Thaniel had told him to seek the druid out.


Halsin may already be at the inn if he was told about Art's condition beforehand, or the player can go fetch him now, but either way Halsin asks Cullagh what he remembers of Thaniel and where they met. Though Cullagh struggles to explain the shifting landscape of the Shadowfell, he does remember that he always smelled lavender when Thaniel was around. Alternatively, if Art Cullagh has died due to [[Isobel]] being kidnapped or killed during [[Resolve the Abduction]], then [[Speak with Dead]] can be used to get the same information from his corpse.
Halsin may already be at the inn if he was told about Art's condition beforehand, or the party can go fetch him now, but either way Halsin asks Cullagh what he remembers of Thaniel and where they met. Though Cullagh struggles to explain the shifting landscape of the Shadowfell, he does remember that he always smelled lavender when Thaniel was around. Alternatively, if Art Cullagh has died due to [[Isobel]] being kidnapped or killed during [[Resolve the Abduction]], then [[Speak with Dead]] can be used to get the same information from his corpse.


[[File:Halsin Rescues Thaniel Quest.jpg|thumb|Halsin returns from the portal with Thaniel.]]
[[File:Halsin Rescues Thaniel Quest.jpg|thumb|Halsin returns from the portal with Thaniel.]]


Once given this information, Halsin asks the party to follow him down to the lakeside, which is north of the Last Light Inn, just outside of Isobel's barrier. Speak to him and he explains that he has spent years studying and seeking the Oak Father's favour in order to find a way into the Shadowfell - but he will need the player's help to keep the portal open so that he can return, as the moment he enters, those taken by the shadow curse will swarm the portal in an attempt to destroy it.
Once given this information, Halsin asks the party to follow him down to the lakeside, which is north of the Last Light Inn, just outside of Isobel's barrier. Speak to him and he explains that he has spent years studying and seeking the Oak Father's favour in order to find a way into the Shadowfell - but he will need the party's help to keep the portal open so that he can return, as the moment he enters, those taken by the shadow curse will swarm the portal in an attempt to destroy it.


Sure enough, once Halsin enters the portal, waves of enemies will begin to spawn, who will prioritise targeting the portal to the Shadowfell above all else. The portal must be kept intact for four turns, at which point Halsin will return. The enemies that spawn include [[Wraith]]s, [[Shadow]]s, Shadow Mastiffs, [[Shadow Creeper]]s, and Shadow-Cursed Harpers, Flaming Fists, Zealots, and Githyanki Warriors. If the portal is destroyed, then Halsin will be lost to the Shadowfell forever, and the quest fails.
Sure enough, once Halsin enters the portal, waves of enemies will begin to spawn, who will prioritise targeting the portal to the Shadowfell above all else. The portal must be kept intact for four turns, at which point Halsin will return. The enemies that spawn include [[Wraith]]s, [[Shadow]]s, Shadow Mastiffs, [[Shadow Creeper]]s, and Shadow-Cursed Harpers, Flaming Fists, Zealots, and Githyanki Warriors. If the portal is destroyed, then Halsin will be lost to the Shadowfell forever, and the quest fails.
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At camp, Halsin reveals that Thaniel's spirit was split in two when the curse took hold - half was taken to the Shadowfell, but half of him was left behind amidst the curse, and while that half may have been strong enough to resist, it has surely succumbed to the curse over the past hundred years. If it can be found, however, it can be reunited with Thaniel, allowing the land to finally heal.
At camp, Halsin reveals that Thaniel's spirit was split in two when the curse took hold - half was taken to the Shadowfell, but half of him was left behind amidst the curse, and while that half may have been strong enough to resist, it has surely succumbed to the curse over the past hundred years. If it can be found, however, it can be reunited with Thaniel, allowing the land to finally heal.


While it may seem like a 'needle in a haystack' situation at first, Halsin says that the curse cannot completely suppress Thaniel's power, and that the player should look for signs of life in the darkness such as wildflowers where everything else has died. He will point the player towards the [[Ruined Battlefield]] and a [[House in Deep Shadows|house where he saw several fresh blooms]].
While it may seem like a 'needle in a haystack' situation at first, Halsin says that the curse cannot completely suppress Thaniel's power, and that the party should look for signs of life in the darkness such as wildflowers where everything else has died. He will point the party towards the [[Ruined Battlefield]] and a [[House in Deep Shadows|house where he saw several fresh blooms]].


At this point, Halsin joins the party as a full [[companion]]. It is advisable to make room in the current party for him to come along for the next stage of the quest.
At this point, Halsin joins the party as a full [[companion]]. It is advisable to make room in the current party for him to come along for the next stage of the quest.
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=== Oliver ===
=== Oliver ===
[[File:Oliver Confronted Quest.jpg|thumb|Oliver is a corrupted part of Thaniel, left to decay in the Shadow-Cursed Lands.]]
[[File:Oliver Confronted Quest.jpg|thumb|Oliver is a corrupted part of Thaniel, left to decay in the Shadow-Cursed Lands.]]
[[Oliver]] is the missing half of Thaniel's spirit. He's located in the [[House in Deep Shadows]] (which will be marked on the map as ''House of Flowers''), found to the east of Last Light Inn. If the player hasn't already played hide-and-seek with him, he might ask them to do so - but regardless of whether or not his game is played, Oliver will grow angry when reminded of who Thaniel is, and eventually runs away into a shadow portal.
[[Oliver]] is the missing half of Thaniel's spirit. He's located in the [[House in Deep Shadows]] (which will be marked on the map as ''House of Flowers''), found to the east of Last Light Inn. If the party hasn't already played hide-and-seek with him, he might ask them to do so - but regardless of whether or not his game is played, Oliver will grow angry when reminded of who Thaniel is, and eventually runs away into a shadow portal.


Use the portal to follow Oliver to the middle of [[Reithwin Town]]. He shields himself under a Nightdome that reflects any damage it is dealt back to the attacker, and summons several enemies to protect him - two [[Wraith]]s called "[[Mummy]]" and "[[Daddy]]", as well as a shadowy owlbear called "[[Shadow Plush]]". He will also summon five Shadow Friends at a time. Killing each of Oliver's summoned allies will deal damage to the Nightdome without reflecting the damage back.
Use the portal to follow Oliver to the middle of [[Reithwin Town]]. He shields himself under a Nightdome that reflects any damage it is dealt back to the attacker, and summons several enemies to protect him - two [[Wraith]]s called "[[Mummy]]" and "[[Daddy]]", as well as a shadowy owlbear called "[[Shadow Plush]]". He will also summon five Shadow Friends at a time. Killing each of Oliver's summoned allies will deal damage to the Nightdome without reflecting the damage back.


Once the dome is destroyed, Oliver complains about being disturbed and says he doesn't want to go back to Thaniel, who he perceives as having abandoned him. The player can choose to be kind when convincing Olivier to rejoin Thaniel and be whole again, or be aggressive; they can also let Halsin handle it.
Once the dome is destroyed, Oliver complains about being disturbed and says he doesn't want to go back to Thaniel, who he perceives as having abandoned him. The party can choose to be kind when convincing Olivier to rejoin Thaniel and be whole again, or be aggressive; they can also let Halsin handle it.


Oliver will always agree to rejoin with Thaniel, but being aggressive about it will cause Halsin to lose approval, while allowing him to handle it or being kind will give a large boost to his approval.
Oliver will always agree to rejoin with Thaniel, but being aggressive about it will cause Halsin to lose approval, while allowing him to handle it or being kind will give a large boost to his approval.
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