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Ketheric Thorm/Combat: Difference between revisions

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added hp for balanced mode
(→‎Stage 2: Persuasion check is not always offered here)
(added hp for balanced mode)
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| class = Paladin
| class = Paladin
| armour_class = 22
| armour_class = 22
| hit_points = 188
| hit_points_tactician = 188
| hit_points = 145
| movement_speed_meters = 9
| movement_speed_meters = 9
| movement_speed_feet = 30
| movement_speed_feet = 30
Line 155: Line 156:
The last phase of the fight begins as soon as Ketheric is killed, and this time the party faces the [[Apostle of Myrkul]]. Twisted by necrotic magic, the Apostle takes up the entire space in the center of the room, summoning necromites as the fight begins.  
The last phase of the fight begins as soon as Ketheric is killed, and this time the party faces the [[Apostle of Myrkul]]. Twisted by necrotic magic, the Apostle takes up the entire space in the center of the room, summoning necromites as the fight begins.  


During this phase, up to four additional [[Skeletal Involucre]]s will be created at random points at the edges of the battle space at the end of every turn. Since the involucres are resistant to piercing damage but vulnerable to bludgeoning damage, party members with access to highly mobile summons that have powerful melee attacks, such as [[Category:Elementals|elementals]], will find themselves in good shape on this front.
During this phase, up to four additional [[Skeletal Involucre]]s will be created at random points at the edges of the battle space at the end of every turn. Since the involucres are resistant to piercing damage but vulnerable to bludgeoning damage, party members with access to highly mobile summons that have powerful melee attacks, such as [[Category:Elementals|elementals]]
, will find themselves in good shape on this front.


The Apostle hits hard, hits often, and has a large health pool. However, the battle is manageable provided you take care of the necromites and keep the Apostle occupied. The main gimmick of the fight is that the Apostle will sacrifice a necromite in order to gain the {{SAI|Finger of Death}} spell. Should the necromites be dealt with (or the Apostle itself prevented from consuming them), then this spell won't be an issue.  
The Apostle hits hard, hits often, and has a large health pool. However, the battle is manageable provided you take care of the necromites and keep the Apostle occupied. The main gimmick of the fight is that the Apostle will sacrifice a necromite in order to gain the {{SAI|Finger of Death}} spell. Should the necromites be dealt with (or the Apostle itself prevented from consuming them), then this spell won't be an issue.  

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