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{{SpoilerWarning}} | {{SpoilerWarning}} | ||
{{Party interactions | {{Party interactions}} | ||
{{ | {{Companion tab}} | ||
Jaheira favors direct approaches and is not interested in flattery. She loves snarky jokes even at her own expense. She approves of good deeds no matter how small they are. | Jaheira favors direct approaches and is not interested in flattery. She loves snarky jokes even at her own expense. She approves of good deeds no matter how small they are. | ||
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Depending on their approval rating, Jaheira may greet the player with: | Depending on their approval rating, Jaheira may greet the player with: | ||
Negative (<0): | |||
* | |||
* "Speak, so long as you have something sensible to say." | |||
* "What." | |||
Neutral (- | |||
* | Neutral and Medium (0 - 39): | ||
* "Speak." | |||
High | * "Yes?" | ||
* "Well - are we ready for the road once more?" (in camp) | |||
* | High (40+): | ||
* | * "The cub speaks." | ||
* "What is it, cub?" | |||
== Approval == | == Approval == | ||
The following story and dialogue choices will cause Jaheira to gain [[approval]]. | The following story and dialogue choices will cause Jaheira to gain [[approval]]. | ||
==== Act Two==== | |||
{{SpoilerBox|act=2|nograd=1|unhide=1|1='''[[Mind Flayer Colony]]''' | |||
* Tell the [[Fresh Mind]] to go back to sleep. | |||
}} | |||
==== Act Three==== | ==== Act Three==== | ||
{{SpoilerBox|act=3|nograd=1|unhide=1|1='''[[Rivington]]''' | {{SpoilerBox|act=3|nograd=1|unhide=1|1='''[[Rivington]]''' | ||
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* When confronting [[Fist Reynash]] in the Flaming Fist barracks: | * When confronting [[Fist Reynash]] in the Flaming Fist barracks: | ||
** Give him 300 gold to flee. {{Approval|Jaheira|+1}} | ** Give him 300 gold to flee. {{Approval|Jaheira|+1}} | ||
** Tell him to get a grip. | |||
** Wake the guards ''after'' discovering (by succeeding a perception, persuasion, or detect thoughts check) that he was trying to steal. {{Approval|Jaheira|+1}} | ** Wake the guards ''after'' discovering (by succeeding a perception, persuasion, or detect thoughts check) that he was trying to steal. {{Approval|Jaheira|+1}} | ||
After waking the guards, regardless if you succeeded a check to discover Reynash's thieving attempt or not: | * After waking the guards, regardless if you succeeded a check to discover Reynash's thieving attempt or not: | ||
** Persuade Manip Bakshi that another Fist was trying to steal from him. {{Approval|Jaheira|+2}} | |||
** Convince Manip Bakshi that you are a new recruit after passing a detect thoughts check. {{Approval|Jaheira|+1}} | |||
* Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Jaheira|+1}} | * Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Jaheira|+1}} | ||
* When asked your opinion about the Steel Watch, tell Lord Amber's Bodyguard and the attendants of Lady Durinbold and Lord Shattershield: | * When asked your opinion about the Steel Watch, tell Lord Amber's Bodyguard and the attendants of Lady Durinbold and Lord Shattershield: | ||
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* After the event at [[Danthelon's Dancing Axe]], agree to look for [[Minsc]]. | * After the event at [[Danthelon's Dancing Axe]], agree to look for [[Minsc]]. | ||
* After reaching [[Lower City]], ask whether or not she is interested in Gortash's offer. | * After reaching [[Lower City]], ask whether or not she is interested in Gortash's offer. | ||
* | * After the event at the [[Counting House]], call her ancient. {{Approval|Jaheira|+5}} | ||
* When Jaheira greets you with "The cub speaks", call her a crow. {{Approval|Jaheira|+2}} | |||
* When discussing about doppelgangers, first pass the {{SkillCheck|Nature|15}}, then say that [[Orin]] is trying to make us paranoid. {{Approval|Jaheira|+1}} | * When discussing about doppelgangers, first pass the {{SkillCheck|Nature|15}}, then say that [[Orin]] is trying to make us paranoid. {{Approval|Jaheira|+1}} | ||
* When talking about the amulet you found in her home, talk about Khalid and then tell her that "He sounds like he had true strength" {{Approval|Jaheira|+5}} | * When talking about the amulet you found in her home, talk about Khalid and then tell her that "He sounds like he had true strength" {{Approval|Jaheira|+5}} | ||
* Encourage [[Lae'zel]] to renounce [[Vlaakith]] once and for all. | * Encourage [[Lae'zel]] to renounce [[Vlaakith]] once and for all. | ||
* After agreeing to an alliance with [[Gortash]], agree with her that Gortash needs to be taken care of but that they agreed to deal with [[Orin]] first. | * After agreeing to an alliance with [[Gortash]], agree with her that Gortash needs to be taken care of but that they agreed to deal with [[Orin]] first. | ||
* Tell Jaheira she was staring at statue [[Minsc]] without realizing it was him. {{Approval|Jaheira|+3}} | * Tell Jaheira she was staring at a statue of [[Minsc]] without realizing it was him. {{Approval|Jaheira|+3}} | ||
* Tell Jaheira that | * Tell Jaheira that her sitting at Minsc's statue, not knowing it was Minsc himself is a little funny. {{Approval|Jaheira|+3}} | ||
* Tell Jaheira you'll save Minsc and that it won't take a hundred years. {{Approval|Jaheira|+3}} | * Tell Jaheira you'll save Minsc and that it won't take a hundred years. {{Approval|Jaheira|+3}} | ||
* (As the Dark Urge) Ask her to tell you what you must do when she says she has found a better way in another time. | * (As the Dark Urge) Ask her to tell you what you must do when she says she has found a better way in another time. | ||
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== Disapproval == | == Disapproval == | ||
The following story and dialogue choices will cause Jaheira to lose [[approval]]. | The following story and dialogue choices will cause Jaheira to lose [[approval]]. | ||
=== Act Two === | |||
{{SpoilerBox|act=2|nograd=1|unhide=1| | |||
'''[[Mind Flayer Colony]]''' | |||
* When speaking to the [[Fresh Mind]], tell them that they will never wake again. | |||
}} | |||
==== Act Three==== | ==== Act Three==== |