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{{UnderConstruction}}
{{UnderConstruction}}
[[File:Necrotic Laboratory.png|300px|thumb|right|Necromancer's hexagram in the centre of the lab]]
'''Necrotic laboratory''' is a part of the [[Mind Flayer Colony]] located under [[Moonrise Towers]]. It belongs to the necromancer [[Balthazar]], a high-esteemed advisor to General [[Ketheric Thorm]], one of his Disciples. It is located in the south-east part of the colony (entrance X: 715 Y: -50) and connected directly to its other part, [[Morgue]].
'''Necrotic laboratory''' is a part of the [[Mind Flayer Colony]] located under [[Moonrise Towers]]. It belongs to the necromancer [[Balthazar]], a high-esteemed advisor to General [[Ketheric Thorm]], one of his Disciples. It is located in the south-east part of the colony (entrance X: 715 Y: -50) and connected directly to its other part, [[Morgue]].


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==Brain Puzzle==
==Brain Puzzle==
[[File:Mind Puzzle (initial set).png|300px|thumb|right|Initial set of the mind puzzle]]
In the far southeast corner of the laboratory stands a neural button. Activating it brings forth a imaginary projection with a [[Brain Mapping Puzzle]], consisting of four mental faculties (Emotion, Speech, Memory, and Reason). To solve this puzzle the player must connect each faculty to its matching copy on the far side of the puzzle by selecting intervening nodes, avoiding overlaps. Successfully solving the puzzle will grant the 'Brain Blast!' [[File:Inspiration Icon.png|24px|link=]]Inspirational Event (to [[Gale]] or any other character with [[Sage]] [[Background]])
In the far southeast corner of the laboratory stands a neural button. Activating it brings forth a imaginary projection with a [[Brain Mapping Puzzle]], consisting of four mental faculties (Emotion, Speech, Memory, and Reason). To solve this puzzle the player must connect each faculty to its matching copy on the far side of the puzzle by selecting intervening nodes, avoiding overlaps. Successfully solving the puzzle will grant the 'Brain Blast!' [[File:Inspiration Icon.png|24px|link=]]Inspirational Event (to [[Gale]] or any other character with [[Sage]] [[Background]])


Behind the puzzle projection is a locked [[Flesh-Wrought door]]. It cannot be opened neither with [[Lockpick]] skill nor by casting [[Knock]] spell. However, solving the brain puzzle unlocks it. Once opened, it reveals a [[Desecrated Relief]], that can be activated. Looking at the relief will prompt several descriptive phrases, projected into the character's mind by the [[Absolute]]. Afterwards, the [[Dream Guardian]] will comment, telling that relief is a depiction of [[The Grand Design]] - a worldwide concept, implementation of which is the supreme desire of all illithids and all [[Elder Brain]]s.
[[File:Grand Design Relief.png|300px|thumb|right|Desecrated Relief]]
Behind the puzzle projection is a locked [[Flesh-Wrought door]]. It cannot be opened neither with [[Lockpick]] skill nor by casting [[Knock]] spell. However, solving the brain puzzle unlocks it. Once opened, it reveals a [[Desecrated Relief]], that can be activated. Looking at the relief will prompt several descriptive phrases, projected into the character's mind by the [[Absolute]]. Afterwards, the [[Dream Guardian]] will comment on it, telling that the relief is a depiction of [[The Grand Design]] - a worldwide concept, implementation of which is the supreme desire of all illithids and all [[Elder Brain]]s.


Nearby, in the heap of skulls (X: 750 Y: -138), the player can find the [[Blade of Oppressed Souls]] and a brain jar with the [[Waking Mind]]. Beside the jar lies a skeleton with the [[Circlet of Mental Anguish]] and [[Braindrain Gloves]] on it.
Nearby, in the heap of skulls (X: 750 Y: -138), the player can find the [[Blade of Oppressed Souls]] and a brain jar with the [[Waking Mind]]. Beside the jar lies a skeleton with the [[Circlet of Mental Anguish]] and [[Braindrain Gloves]] on it.


==Balthazar's in-colony study==
==Balthazar's in-colony study==
To the west of the hexagram is located a small study with a desk and the [[Mind-Archive Interface]] nearby(X: 699 Y: -117). This device allows player to talk to brains in green jars found scattered across the colony, through the [[Slack-Skinned Head]] installed on it. [[Balthazar]]'s note left on the desk tells that the Interface is the invention of [[Enver Gortash]]. A '[[Prayer of Forgiveness]]' scroll laying nearby gives some hints concerning the history of the [[Dark Urge]] origin.
To the west of the hexagram is located a small study with a desk and the [[Mind-Archive Interface]] nearby(X: 699 Y: -117). This device allows player to talk to brains in green jars found scattered across the colony, through the [[Slack-Skinned Head]] installed on it. Journal with [[Balthazar]]'s notes left on the desk tells that the Interface is an invention of [[Enver Gortash]].


There are eight brain jars available to find and use in the [[Mind-Archive Interface]]. Six of them ([[True Mind]], [[Willing Mind]], [[Waking Mind]], [[Butchered Mind]], [[Closed Mind]] and [[Fresh Mind]]) can be found in the colony itself, while two others ([[Dark Mind]] and [[Slave Mind]]) can be picked up on the Nautiloid in the Prologue.
There are eight brain jars available to find and use in the [[Mind-Archive Interface]]. Six of them ([[True Mind]], [[Willing Mind]], [[Waking Mind]], [[Butchered Mind]], [[Closed Mind]] and [[Fresh Mind]]) can be found in the colony itself, while two others ([[Dark Mind]] and [[Slave Mind]]) can be picked up on the Nautiloid in the Prologue.
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All other brains will only give dialogue, though some cast a bit of light upon [[Balthazar]] and [[Gortash]]'s cooperative experiments in creating magically enhanced tadpoles and honing their impact on infested victims.
All other brains will only give dialogue, though some cast a bit of light upon [[Balthazar]] and [[Gortash]]'s cooperative experiments in creating magically enhanced tadpoles and honing their impact on infested victims.


Also on the desk lay Mol's [[Eyepatch]] and [[Resonance Stone]]. Picking the Eyepatch up updates the [[Find Mol]] quest. The Resonance Stone radiates magical energy that provides all characters within 9 meters with [[Steeped in Bliss]] Condition.
Also on the desk lay Mol's [[Eyepatch]] and [[Resonance Stone]]. Picking the Eyepatch up updates the [[Find Mol]] quest. The Resonance Stone radiates magical energy that provides all characters within 9 meters with [[Steeped in Bliss]] Condition. A '[[Prayer of Forgiveness]]' scroll laying nearby gives some hints concerning the history of the [[Dark Urge]] origin.


Last notable items on the desk are two [[Rune Slate]]s, each requires a {{Ability check|Arcana|14}} to be read. Unlike slates found on the Nautiloid, here the inscribed text appears not as a Narrator line, but written a grey-coloured paper list (similar to a book layout). As per current state of the game, the text appears without any regard to success on said check (possible bug?)
The last notable items on the desk are two [[Rune Slate]]s, each requires a {{Ability check|Arcana|14}} to be read. Unlike slates found on the Nautiloid, here the inscribed text appears not as a Narrator line, but written on a grey-coloured paper list (similar to a book layout). '''As per current state of the game''', the text appears without any regard to success on said check (''possible bug?''{{verify}}), though banter lines of different characters befit the roll results. Both slates tell about the fall of the Illithid Empire and the fate of the Elder Brain managing the colony.
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