Tadpoling Centre: Difference between revisions

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Across the entrance is the corridor (leading to the room with larvae brine pools). To the right side of it stands [[Neural Apparatus]] that controls all the pods in the room. Interacting with it enacts a dialogue, where the player will be prompted to decide the fate of all those who is still alive within the pods: either to release them, to kill them all (purge the pods) or to leave as they were (this allows to start the dialogue anew later).
Across the entrance is the corridor (leading to the room with larvae brine pools). To the right side of it stands [[Neural Apparatus]] that controls all the pods in the room. Interacting with it enacts a dialogue, where the party will be prompted to decide the fate of all those who is still alive within the pods: either to release them, to kill them all (purge the pods) or to leave as they were (this allows to start the dialogue anew later).


Choosing any will result in gaining [[Approval]] or Disapproval from different party members (f.e., releasing captives is approved by [[Shadowheart]] or [[Karlach]] and disapproved by [[Astarion]], [[Minthara]] or [[Lae'zel]]).
Choosing any will result in gaining [[Approval]] or Disapproval from different party members (f.e., releasing captives is approved by [[Shadowheart]] or [[Karlach]] and disapproved by [[Astarion]], [[Minthara]] or [[Lae'zel]]).


The pods cannot be operated separately, so the player either eliminates all pod inhabitants who is still alive or… commences a battle if they choose to set them loose, because all released mind flayers (4 x lv.8) instantaneously turn hostile and attack. However, in that case NPCs that stayed within the pods intact become temporary allies and fight along the party. [[Intellect Devourer]]s running around join the battle, too, siding with mind flayers.
The pods cannot be operated separately, so either all pod inhabitants who are still alive must be killed or freed at once. A battle starts if the inhabitants are freed because all four released mind flayers instantaneously turn hostile and attack. However, the other NPCs that stayed within the pods intact and were freed become temporary allies and fight along the party. [[Intellect Devourer]]s running around join the battle, too, siding with the mind flayers.


Zevlor and the other survivors can potentially turn hostile if they take damage from the party, even unintentionally (f.e., with AOE spell).
Zevlor and the other survivors can potentially turn hostile if they take damage from the party, even unintentionally.


===After the battle===
===After the battle===

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