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| image = Grymforge.jpg
| image = Grymforge.jpg
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[[File:Grymforge.jpg|thumb|The main hall of Grymforge.]]
{{Relative location
{{Relative location
|region = Underdark
|region = Underdark
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|east    = Shadow-Cursed Lands
|east    = Shadow-Cursed Lands
}}
}}
[[File:Grymforge.jpg|thumb|The main hall of Grymforge.]]
'''Grymforge''' is a [[Location]] in the [[Underdark]] in [[Act One]]. It encompasses the legendary [[Adamantine Forge (Location)|Adamantine Forge]] and the lesser Ancient Forge, also known as the [[Abandoned Refuge]].
'''Grymforge''' is a [[Location]] in the [[Underdark]] in [[Act One]]. It encompasses the legendary [[Adamantine Forge (Location)|Adamantine Forge]] and the lesser Ancient Forge, also known as the [[Abandoned Refuge]].


==Overview==
Built by worshippers of the [[Shar|Lady of Loss]] in time immemorial, this long-abandoned fortress has been recently given a second life, with the forces of the [[Absolute]] skittering through crumbling ruins and devilish lava pools, bolstering their armaments and seeking a safe incursion point to march their army into the [[Shadow-Cursed Lands]].  
Built by worshippers of the [[Shar|Lady of Loss]] in time immemorial, this long-abandoned fortress has been recently given a second life, with the forces of the [[Absolute]] skittering through crumbling ruins and devilish lava pools, bolstering their armaments and seeking a safe incursion point to march their army into the [[Shadow-Cursed Lands]].  


[[Duergar]] mercenaries billeted at the lower levels of the forge are commanding a group of enslaved Ironhand gnomes to free the commander of the local special forces, [[Nere|True Soul Nere]], from a sudden cave-in. The only member of the group capable of clearing the cave-in has gone missing, and the duergar are willing to reward anybody who finds the runaway, dead or alive.
[[Duergar]] mercenaries billeted at the lower levels of the forge are commanding a group of enslaved Ironhand gnomes to free the commander of the local special forces, [[Nere|True Soul Nere]], from a sudden cave-in. The only member of the group capable of clearing the cave-in has gone missing, and the duergar are willing to reward anybody who finds the runaway, dead or alive.


==Overview==
===Access===
===Access===
The entry to Grymforge is through the [[Decrepit Village]], [[Underdark]] {{Coords|-7|-210}} by taking the skiff from the beach docks.
The entry to Grymforge is through the [[Decrepit Village]], [[Underdark]] {{Coords|-7|-210}} by taking the skiff from the beach docks.
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===Connected locations===
===Connected locations===
The following [[Location|Locations]] are connected to the Grymforge:
The following [[Location|Locations]] are connected to the Grymforge:
* [[Ancient Temple]] <onlyinclude><abbr title="Although you can technically enter this area from Grymforge, you can't interact with the location in any meaningful way from here." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
* [[Ancient Temple]] - An inaccessible location overlooking a temple complex.{{note|This is the [[Gauntlet of Shar]], which can be reached after travelling to the [[Shadow-Cursed Lands]] in Act Two.}}
* [[Underdark]]
* [[Underdark]]
** [[Decrepit Village]] (Beach)
** [[Decrepit Village]] (Beach)
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====Animals====
====Animals====
*[[Elder Rothé]] (livestock)
*[[Elder Rothé]] (livestock)
*[[Lur Xanta]] (spider)
*[[Lur Xanta]] and her brothers (spiders)


====Other NPCs====
====Other NPCs====
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== History ==
== History ==
The original Grymforge fortress was built in an unknown age by a group of Sharran followers. Those Sharrans used the fortress for approximately eight hundred years, after which it was abandoned. Grymforge was not re-inhabited until [[Ketheric Thorm]]'s [[Dark Justiciar]] army were brought in to rebuild it. {{cite text|Grymforge: A History|Unknown Justiciar}}
The original Grymforge fortress was built in an unknown age by a group of Sharran followers. Those Sharrans used the fortress for approximately eight hundred years, after which it was abandoned. Grymforge was not re-inhabited until [[Ketheric Thorm]]'s [[Dark Justiciar]] army were brought in to rebuild it. <ref>[[Grymforge: A History]]</ref>


After this, the Grymforge served as a base of operations for Ketheric and his Justiciars. Among these Sharrans was Silouv Yali, a gnome well known for his wizarding talents. Yali guided the Sharrans in building the [[Adamantine Forge (Location)|Adamantine Forge]], which was able to heat mithral to great enough temperatures to forge adamantine. As well, he conjured [[Grym]], a construct who protects the forge. {{cite text|The Great Furnace of Grymforge|Unknown}}
After this, the Grymforge served as a base of operations for Ketheric and his Justiciars. Among these Sharrans was Silouv Yali, a gnome well known for his wizarding talents. Yali guided the Sharrans in building the [[Adamantine Forge (Location)|Adamantine Forge]], which was able to heat mithral to great enough temperatures to forge adamantine. As well, he conjured [[Grym]], a construct who protects the forge. <ref>[[The Great Furnace of Grymforge]]</ref>


While Ketheric's forces worked to destroy Reithwin and its surrounding Selûnite population, a Selûnite resistance lead by [[Infernal Mason|Mordfred]] worked to oppose him. The Justiciars proved too strong however, forcing Mordfred to make a bargain with [[Raphael]] in desperation; destroy the Justiciars in return for his soul.{{cite text|Mason's Log|[[Infernal Mason]]}}
While Ketheric's forces worked to destroy Reithwin and its surrounding Selûnite population, a Selûnite resistance lead by [[Infernal Mason|Mordfred]] worked to oppose him. The Justiciars proved too strong however, forcing Mordfred to make a bargain with [[Raphael]] in desperation; destroy the Justiciars in return for his soul.<ref>[[Mason's Log]]</ref>


Raphael sent the orthon [[Yurgir]] and his [[Merregon Legionnaire|merregons]] to the Grymforge. Yurgir smashed through the cities walls, leaving behind hellish glass. {{ref|Dialogue with [[Stonemason Kith]]}} Together, he and his merregons wiped out the Justiciar presence. While Yurgir and most of his legion left to remove the Justiciars from the [[Gauntlet_of_Shar|Gaunlet of Shar]], some merregons remained in Grymforge.
Raphael sent the orthon [[Yurgir]] and his [[Merregon Legionnaire|merregons]] to the Grymforge. Yurgir smashed through the cities walls, leaving behind hellish glass. <ref>Dialogue with [[Stonemason Kith]]</ref> Together, he and his merregons wiped out the Justiciar presence. While Yurgir and most of his legion left to remove the Justiciars from the [[Gauntlet_of_Shar|Gaunlet of Shar]], some merregons remained in Grymforge.


==List of interactions==
==List of interactions==
* Pass all three checks when speaking to the Stonemason to receive infernal plate
* Passing all three checks when speaking to the Stonemason to receive infernal plate
* Convince the spiders to unite under Lolth
* Convincing the spiders to unite under Lolth
* Find Philomeen and negotiate for a [[Runepowder_Vial|Runepowder Vial]]
* Finding Philomeen and negotiating for a [[Runepowder_Vial|Runepowder Vial]]
* Save True Soul Nere
* Saving True Soul Nere
* Save the slaves
* Saving the gnome slaves


==Notable loot==
==Notable loot==
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* {{MdRarityItem|The Great Furnace of Grymforge}}
* {{MdRarityItem|The Great Furnace of Grymforge}}


== Notes ==
{{notelist}}
== References ==
== References ==
{{reflist}}{{reflist|text}}
{{reflist}}


==External links==
==External links==
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