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135 bytes added ,  21 May
Formatting
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==Racial features==
==Racial features==
* Base Racial Speed: {{Distance|m=7.5|ft=25}}
* Base Racial Speed: {{Distance|m=7.5|ft=25}}
* {{SAI|Dwarven Combat Training|w=40}}: You gain {{SmallIcon|Proficiency Icon.png}} [[Proficiency]] in the following:
; {{Pass|Dwarven Combat Training|w=40}}
** {{WeaponType|Battleaxes}}, {{WeaponType|Handaxes}}, {{WeaponType|Light Hammers}}, {{WeaponType|Warhammers}}
: You gain {{SmallIcon|Proficiency Icon.png}} [[Proficiency]] in the following:
* {{SAI|Darkvision_(Passive_Feature)|Darkvision|w=40}}
:* {{WeaponType|Battleaxes}}
* {{SAI|Dwarven Resilience|w=40}}: You have {{Advantage}} on {{SavingThrow}}s against being {{Cond|Poisoned}} and have [[Resistance]] to {{DamageType|Poison}} damage.
:* {{WeaponType|Handaxes}}
:* {{WeaponType|Light Hammers}}
:* {{WeaponType|Warhammers}}
{{HorizontalRuleImage}}
; {{Pass|Darkvision|w=40}}
: Can see in the dark up to {{c|12 m / 40 ft}}.
{{HorizontalRuleImage}}
; {{Pass|Dwarven Resilience|w=40}}
: You have {{Advantage}} on {{SavingThrow}}s against being {{Cond|Poisoned}} and have [[Resistance]] to {{DamageType|Poison}} damage.


=== Gold dwarves ===
=== Gold dwarves ===
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{{q|Gold Dwarves are known for their confidence and keen intuition. The culture of their Deep Kingdom values family, ritual, and fine craftsmanship.|Gold dwarf description}}
{{q|Gold Dwarves are known for their confidence and keen intuition. The culture of their Deep Kingdom values family, ritual, and fine craftsmanship.|Gold dwarf description}}
==== Subrace features ====
==== Subrace features ====
* {{SAI|Dwarven Toughness|w=40}}: Your {{IconLink|size=25|HP Icon.png|Hit Point}} maximum increases by 1, and increases by 1 again every time you gain a level.
; {{Icon|Dwarven Toughness Icon.webp}} Dwarven Toughness
: Your {{IconLink|size=25|HP Icon.png|Hit Point}} maximum increases by 1, and increases by 1 again every time you gain a level.


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{{q|Shield Dwarves survived a long fall from grace, surrendering many of their ancient kingdoms in wars with [[Goblin]]s and Orcs. These losses have lead to a cynical mindset, yet Shield Dwarves will endure anything to restore their ancestral homelands.|Shield dwarf description}}
{{q|Shield Dwarves survived a long fall from grace, surrendering many of their ancient kingdoms in wars with [[Goblin]]s and Orcs. These losses have lead to a cynical mindset, yet Shield Dwarves will endure anything to restore their ancestral homelands.|Shield dwarf description}}
==== Subrace features ====
==== Subrace features ====
* {{SAI|Dwarven Armour Training|w=40}}: You gain {{SmallIcon|Proficiency Icon.png}} [[Proficiency]] in the following:
; {{Pass|Dwarven Armour Training|w=40}}
** {{LightArmour}}, {{MediumArmour}}
: You gain {{SmallIcon|Proficiency Icon.png}} [[Proficiency]] in the following:
:* {{LightArmour}}
:* {{MediumArmour}}


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{{q|Once enslaved by the eldritch [[Mind Flayer]]s, Duergar adapted to freedom with harsh practicality. Their cold demeanours and gift of stealth are well-known through the [[Underdark]].|Duergar description}}
{{q|Once enslaved by the eldritch [[Mind Flayer]]s, Duergar adapted to freedom with harsh practicality. Their cold demeanours and gift of stealth are well-known through the [[Underdark]].|Duergar description}}
==== Subrace features ====
==== Subrace features ====
* {{SAI|Superior Darkvision|w=40}}: You can see in the dark up to {{Distance|m=24|ft=80}}.
; {{Pass|Superior Darkvision|w=40}}
* {{SAI|Duergar Resilience|w=40}}: You have {{Advantage}} on {{SavingThrow}}s against illusions, as well as against being {{Cond|Charmed}} or {{Cond|Paralysed}}.
: You can see in the dark up to {{Distance|m=24|ft=80}}.
* Gain the following [[Spells]]:
{{HorizontalRuleImage}}
** 1st Level Spell: {{SAI|Enlarge (Duergar)|Enlarge}} (at character level 3; {{Recharge|Long Rest}})
; {{Pass|Duergar Resilience|w=40}}
*** As of [[Patch Notes|Patch 3]], the Duergar version of Enlarge notably does not require {{Concentration}}.
: You have {{Advantage}} on {{SavingThrow}}s against illusions, as well as against being {{Cond|Charmed}} or {{Cond|Paralysed}}.
** 2nd Level Spell: {{SAI|Invisibility (Duergar)|Invisibility}} (at character level 5; {{SmallIcon|Recharge Icons.png}} per battle, does not use Spell Slots)
: Gain the following [[Spells]]:
* Additionally, non-player duergar characters also have {{SAI|Sunlight Sensitivity}}.
:* 1st Level Spell: {{SAI|Enlarge (Duergar)|Enlarge}} (at character level 3; {{Recharge|Long Rest}})
:** As of [[Patch Notes|Patch 3]], the Duergar version of Enlarge notably does not require {{Concentration}}.
:* 2nd Level Spell: {{SAI|Invisibility (Duergar)|Invisibility}} (at character level 5; {{SmallIcon|Recharge Icons.png}} per battle, does not use Spell Slots)
 
Additionally, non-player duergar characters also have:
{{SAI|Sunlight Sensitivity}}.


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