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Moonrise Towers: Difference between revisions
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===First floor=== | ===First floor=== | ||
On the first floor, a large door guarded by [[Radija]] and her necromites leads up to the [[Moonrise Towers Rooftop|roof]]. Upon reaching Moonrise the first time, [[Z'rell]] will also be here talking to Radija. The [[Inspiration|Inspirational Events]] '''Clear Conscience'''' and '''Know Thy Clientele''' (both [[Charlatan]]) can be obtained during | On the first floor, a large door guarded by [[Radija]] and her necromites leads up to the [[Moonrise Towers Rooftop|roof]]. Upon reaching Moonrise the first time, [[Z'rell]] will also be here talking to Radija. The [[Inspiration|Inspirational Events]] '''Clear Conscience'''' and '''Know Thy Clientele''' (both [[Charlatan]]) can be obtained during the interaction with Z'rell. Additionally, succeeding a {{Ability check|Insight|14}} will allow the party to convince Z'rell ({{Ability check|Persuasion|18}}) to grant access to her secret stash of goods with the quartermaster, Lann Tarv. | ||
From the top of the stairs, the eastern door leads to a study, then onto [[Balthazar]]'s room. | From the top of the stairs, the eastern door leads to a study, then onto [[Balthazar]]'s room. | ||
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* [[Steelclaw]] can be found on the southern exterior of the main floor playing with a dead mind flayer parasite. She has a special interaction for [[Dark Urge]] characters. | * [[Steelclaw]] can be found on the southern exterior of the main floor playing with a dead mind flayer parasite. She has a special interaction for [[Dark Urge]] characters. | ||
* After meeting [[Z'rell]] for the first time, she will give the party a key and access to [[Balthazar]]'s room to obtain a [[Moonlantern]], provided they do not say they have already met him. | * After meeting [[Z'rell]] for the first time, she will give the party a key and access to [[Balthazar]]'s room to obtain a [[Moonlantern]], provided they do not say they have already met him. | ||
* Asking Acolyte Marls at the docks about the cargo can yield an [[Illithid Persuasion]] interaction. If | * Asking Acolyte Marls at the docks about the cargo can yield an [[Illithid Persuasion]] interaction. If following the wisdom option, he gets agitated by the suppressed memory of the crate contents. A second {{Ability check|Wisdom|14}} can return him to his ignorant bliss. Otherwise he goes for a swim. This will prompt more conversation from Arden who may run inside afterwards (temporarily) depending on how the interaction goes. | ||
==History== | ==History== |