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== Surprised ==
== Surprised ==
{{SmIconLink|Surprised Condition Icon.webp|Surprised (Condition)|Surprised}} is a special [[Conditions|Condition]] that can affect [[List of Creature Types|Creatures]] during the first round of combat. When one side of a combat encounter is unaware of the other side, they may be '''Surprised'''. A '''Surprised''' creature cannot take any [[Action]]s or [[Reaction]]s for one combat round. Characters with the [[Alert]] feat, the [[Feral Instinct]] feature or under the effects of certain items (like the {{RarityItem|Elixir of Vigilance}}) cannot be '''Surprised'''.  
{{cond|Surprised}} is a special [[Conditions|condition]] that can affect [[List of Creature Types|creatures]] during the first round of combat. When one side of a combat encounter is unaware of the other side, they may be '''Surprised'''. A '''Surprised''' creature cannot take any [[Action]]s or [[Reaction]]s for one combat round. Characters with the [[Alert]] feat, the [[Feral Instinct]] feature or under the effects of certain items (like the {{RarityItem|Elixir of Vigilance}}) cannot be '''Surprised'''.  


== Achieving Surprise ==
Certain combat encounters, especially ones that occur after an in-game cutscene, are set to always {{cond|Surprised|Surprise}} the party. These can usually be countered by utilizing conditions such as {{cond|Invisible}} or hiding in heavily obscured areas with spells such as {{SAI|Darkness}} before triggering them.
'''Surprise''' can be achieved when initiating combat by attacking an unaware enemy while [[Hide|Hidden]] or [[Invisible (Condition)|Invisible]].
 
* Some creatures, even when '''Surprised''' themselves, may call out to nearby allies to prevent them from being '''Surprised'''.
== List of Surprise encounters ==
* Certain combat encounters are rigged to always '''Surprise''' either the player's party or the enemy party when the proper conditions are met. For example:
* Sneaking into the [[Overgrown Ruins#Refectory|Overgrown Ruins Refectory]] will leave [[Andorn]] {{cond|Surprised}}.
** The first encounter with the [[Lesser Imp]]s during the [[Prologue]] always grants the player a '''Surprise''' round.
* Attacking the bloated [[hyena]]s along the [[Risen Road]] will leave them {{cond|Surprised}}.
** A [[Mimic]] will always '''Surprise''' the player's party when interacting with it in its disguised form. Attacking it from range will start the battle without being surprised.
* [[Magma Mephit]]s will {{cond|Surprised|Surprise}} the party if they approach the mithral vein closest to the [[Adamantine Forge]].
** In the Underdark Beach, a Duergar might spot you, talk to you and call their leader. If you wait for their leader your party is surprised; if you choose to attack, all of the enemies in the area are surprised instead.
* All [[Mimic]] combat encounters will always {{cond|Surprised|Surprise}} the party when interacting with them in their disguised form. Attacking them from range will start the battle without being surprised.
* In the [[Underdark]], approaching the [[Underdark#Petrified Battlefield|Petrified Battlefield]] will initiate combat with a [[Spectator]], triggering a cutscene which leaves the party {{cond|Surprised}}.
* Approaching the [[Underdark#Beach|Underdark Beach]] will trigger a conversation with a Duergar. If attacked immediately, the whole Duergar party will be left {{cond|Surprised}}. If [[Gekh Coal]] is called and he turns hostile, the player's party will be {{cond|Surprised}} instead.
*  At the end of "[[Dribbles]]'" performance at the [[Circus of the Last Days]], the party will be left {{cond|Surprised}} unless the ambush is observed through passive [[Perception]] checks, in which case the ambushers will be {{cond|Surprised}} instead.


[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]


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