Ad placeholder

Umbral Tremor: Difference between revisions

Jump to navigation Jump to search
m
Added more info
mNo edit summary
m (Added more info)
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Spoiler warning|act=2}}
{{Spoiler warning|act=2}}
{{Infobox statistics
{{Infobox creature
| name = Umbral Tremor
| name = Umbral Tremor
| image = Umbral Tremor.PNG
| image = Umbral Tremor.PNG
| hit_points = 12
| hp = 16
| hit_points_tactician = 16
| resistances = Bludgeoning resistant nm, Slashing resistant nm, Piercing resistant nm, Acid resistant full, Cold resistant full, Fire resistant full, Necrotic Immunity, Poison Immunity, Psychic Immunity, Thunder Immunity, Radiant vulnerability
| resistant1 = Bludgeoning
| conditions = Umbral Tremor
| resistant2 = Slashing
}}
| resistant3 = Piercing
| resistant4 = Acid
| resistant5 = Cold
| resistant6 = Fire
| immune1 = Necrotic
| immune2 = Poison
| immune3 = Psychic
| immune4 = Thunder
| vulnerable1 = Radiant
| initiative =
| proficiency_bonus =
 
| condition1_name = Umbral Tremor
| condition1_description = The Umbral Tremor is about to open - unleashing the Nightsinger's fell hordes.


}}
'''Umbral Tremors''' are environmental entities found in [[Act Two]]. These rumbling portals of darkness serve as the first line of defense of the [[Gauntlet of Shar]], summoning [[Dark Justiciar|Dark Justiciars]] through them to battle against invaders.
'''Umbral Tremors''' are environmental entities found in [[Act Two]]. These rumbling portals of darkness serve as the first line of defense of the [[Gauntlet of Shar]], summoning [[Dark Justiciar|Dark Justiciars]] through them to battle against invaders.


== Abilities ==
== Attacks and abilities ==
{{Feature box|Permit Passage}}
{{Feature box|Permit Passage}}


== Tactics ==
== Tactics ==
* [[NPC|NPC's]] will attack Umbral Tremors with the lowest priority, ignoring it until all other enemies are already defeated, and even then occasionally skipping their turns instead of attacking.
* [[NPC|NPC's]] will attack Umbral Tremors with the lowest priority, ignoring it until all other enemies are already defeated, and even then occasionally skipping their turns instead of attacking.
* One umbral tremor is an exception, spawning in at {{Coords|-820|-786}}during the final wave of the scripted battle outside of [[Balthazar|Balthazar's]] outpost in the [[Gauntlet of Shar]]. This tremor has twice as much health and summons a single [[Justiciar Crusader (Undead)|Justiciar Crusader]] before dissipating.
* One umbral tremor is an exception, the '''Deep Umbral Tremor''', spawning in at {{Coords|-820|-786}}during the final wave of the scripted battle outside of [[Gauntlet of Shar#Balthazar's Outpost|Balthazar's Outpost]] in the [[Gauntlet of Shar]]. This tremor has twice as much health and summons a single [[Justiciar Crusader]] before dissipating.
* Since the Tremors themselves do not award Exp for killing them, but the Justiciars they summon do, it might be worth to exhaust them instead of closing them prematurely.
* Since the Tremors themselves do not award Exp for killing them, but the Justiciars they summon do, it may be worthwhile to exhaust them instead of closing them prematurely.
* Each Umbral Tremor (except the Deep Umbral Tremor) can summon at most 3 [[Dark Justiciar]]s before disappearing.


[[Category:Environmental objects]]
[[Category:Environmental objects]]

Navigation menu