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Steel Watcher Titan/Combat: Difference between revisions

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Major revamp of page using new featureboxes and new creature infobox
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(Major revamp of page using new featureboxes and new creature infobox)
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{{CombatTab}}
{{CombatTab}}
{{Infobox creature
| name = Steel Watcher Titan
| image =
<gallery>
Bg3.steel-watcher-titan.png
</gallery>
| full name =
| va =
| class =
| title = Gortash's Magnum Opus
| size = Large
| race = Steel Watcher
| type = Construct
| hometown =
| family =
| ac = 16
| e hp = 258
| t hp = 479
| hp = 369
| movement m = 30
| movement ft = 9
| weight kg = 1800
| weight lb = 3600
| level = 12
| str = 22
| dex = 12
| con = 20
| int = 6
| wis = 10
| cha = 10
| str save prof = yes
| con save prof = yes
| resistances = bludgeoning resistant nm, piercing resistant nm, slashing resistant nm, poison immunity, psychic immunity, lightning vulnerability
| t resistances = bludgeoning resistant nm, piercing resistant full, slashing resistant nm, necrotic resistant full, poison immunity, psychic immunity, fire resistant full
| conditions =
| t conditions = Legendary Resistance: Crowd Control
| passives = Darkvision, Immutable Existence, Magic Resistance, Multiattack: Prone Restrained or Maimed, Opportunity Attack, Perfect Sentry
| h passives =
}} This page focuses on [[Steel Watcher Titan]]'s behaviour during combat encounters.


== Attacks and abilities ==
== Attacks and abilities ==
{{TooltipBox|{{MdRarityItem|Watcher Greatsword}} - Main Hand Attack|image=Greatsword B Icon.png|size=100|
{{Feature box|Main Hand Attack|item=Watcher Greatsword}}
{{DamageInfo|3d12|Slashing|plus=6}}
 
* Strike with a colossal blade to knock a target {{Cond|Prone}} and {{Cond|Maimed|Maim}} them.
{{Feature box|Multiattack (Steel Watcher Titan)}}
}}
 
{{TooltipBox|{{SAI|Multiattack: Prone, Restrained, or Maimed|Multiattack|w=30}}|image=Generic Multiattack.webp|size=100|
{{Feature box|Hellfire Curse}}
{{DamageInfo|6d12|Slashing|plus=12}}
 
* This Steel Watcher can {{SAI|Multiattack (Weapon Action)|Multiattack}} any {{Cond|Prone}}, {{Cond|Maimed}}, or {{Cond|Restrained}} creature.
{{Feature box|Launch Protocol: Bola}}
}}
 
{{TooltipBox|{{SAI|Hellfire Curse|w=30}}|image=Generic Debuff.webp|size=100|
{{Feature box|Defensive Protocol: Bulwark}}
* Induce a spark of hellfire within a target to give them {{Disadvantage}} on Strength, Dexterity, and Constitution {{SavingThrow}}s.
 
* {{Cond|Hellfire Curse}}
{{Feature box|Terminate Bulwark Protocol}}
}}
 
{{TooltipBox|{{SAI|Launch Protocol: Bola|w=30}}|image=Generic Control.webp|size=100|
{{Feature box|Repelling Protocol}}
{{DamageInfo|2d12|Bludgeoning}}
 
* Shoot a projectile that possibly {{Cond|Restrained|Restrains}} your target.
{{Feature box|Targeting Protocol: Hellfire Missiles}}
}}
 
{{TooltipBox|{{SAI|Defensive Protocol: Bulwark|w=30}}|image=Generic Buff.webp|size=100|
{{Feature box|Hellfire Missiles}}
* Hunker down into an {{Cond|Unyielding Construct|Unyielding}} state and {{Cond|Repair Matrix|Repair}} yourself. While hunkered, you can launch {{SAI|Hellfire Missiles}} and {{SAI|Repelling Protocol|Repel}} combatants.
 
}}
{{Feature box|Self-Detonate (Steel Watcher Titan)}}
{{TooltipBox|{{SAI|Terminate Bulwark Protocol|w=30}}|image=Generic Utility.webp|size=100|
* End your {{Cond|Defensive Protocol: Bulwark}} and return to your normal combat calibration.
}}
{{TooltipBox|{{SAI|Repelling Protocol|w=30}}|image=Generic Control.webp|size=100|
{{DamageInfo|2d8|Thunder}}
*  Expel a wave of force to push assailants back {{Distance|m=9|ft=27}} and knock them {{Cond|Prone}}.
}}
{{TooltipBox|{{SAI|Targeting Protocol: Hellfire Missiles|w=30}}|image=Generic Explosion.webp|size=100|
* Prime and aim your {{SAI|Hellfire Missiles}} at a target to fire on your next turn.
}}
{{TooltipBox|{{SAI|Hellfire Missiles|w=30}}|image=Generic Explosion.webp|size=100|
{{DamageInfo|96d6|Fire}}
* Shoot '''24''' hellfire missiles upwards that rain down on enemies. Each missile deals {{DamageText|4d6|Fire}} damage.
}}
{{TooltipBox|{{SAI|Self-Detonate (Steel Watcher Titan)|Self-Detonate|w=30}}|image=Generic Explosion.webp|size=100|
{{DamageInfo|12d12|Fire|plus=78}}
* Explode in a burst of raging hellfire - eliminate all nearby wrongdoers.
}}


== Allies ==
== Allies ==
* 3x [[Hellfire Watcher]]
* 3x [[Hellfire Watcher]]


== Tactics ==
== Encounter ==
<p>Tactician:</p>
* After taking a certain amount of damage, the Steel Watcher Titan will always trigger {{SAI|Defensive Protocol: Bulwark}} before activating {{SAI|Targeting Protocol: Hellfire Missiles}} and firing those {{SAI|Hellfire Missiles}} on the following turn. This attack can be interrupted by damaging it enough to remove all of the temporary hp granted by Defense Protocol: Bulwark.
The Steel Watcher Titan will always trigger Defense Protocol: Bulwark before activating Targeting Profile: Hellfire Missiles and Self-Detonate. These can be interrupted by damaging it enough to remove all of the temporary hp granted by Defense Protocol: Bulwark, 75 thp.
* Upon reaching low hp, the Steel Watcher Titan will use {{SAI|Self-Detonate (Steel Watcher Titan)}} to explode just like a regular [[Steel Watcher (creature)|Steel Watcher]].
* On Tactician and Honor difficulty, the Steel Watcher Titan loses its vulnerability to Lightning damage and gains additional resistances.


{{RarityItem|Flashblinder}} grenades are exceedingly effective in this fight. Not only will they {{Cond|Stunned|stun}} the Titan (and the other Steel Watchers in the fight) for 2 turns, they will also instantly remove {{Cond|Defensive Protocol: Bulwark}}. In Honour mode, Flashblinders become even stronger since the guaranteed stun ignores the Titan's {{Cond|Legendary Resistance}} and since Defensive Protocol is significantly buffed compared to lower difficulties.
=== Honour ===
On Honour difficulty, the Steel Watcher Titan becomes the Hellfire Steel Watcher Titan, with a redder model similar to Hellfire Steel Watchers. Additionally, while in the Titan's [[Defensive Protocol: Bulwark]] state, it gains 200 [[Temporary Hit Points]] instead of 75, [[Unyielding Construct (Condition)]] prevents damage below 40 instead of 15, and [[Repair Matrix (Condition)]] heals for {{DamageText|6d8+14|Healing}} instead of {{DamageText|3d8|Healing}}.


Additionally, given its low int score, [[Absorb Intellect]] can quickly reduce its int to 0 which will instantly kill it with the [[Atrophied (Condition)]].
== Tactics ==
* {{RarityItem|Flashblinder}} grenades are exceedingly effective in this fight. Not only will they {{Cond|Stunned|stun}} the Titan (and the other Steel Watchers in the fight) for 2 turns, they will also instantly remove {{Cond|Defensive Protocol: Bulwark}}. In Honour mode, Flashblinders become even stronger since the guaranteed stun ignores the Titan's {{Cond|Legendary Resistance}} and since Defensive Protocol is significantly buffed compared to lower difficulties.
* On Explorer and Balanced difficulty, Lightning damage is particularly effective since the Steel Watcher Titan and all 3 accompanying Hellfire Watchers are vulnerable to it.
* The Steel Watcher Titan can knock back party members with {{SAI|Repelling Protocol}}, and the Hellfire Watchers can pull them forward with {{SAI|Reposition Malefactor}}. Make sure to position party members so that such repositioning doesn't knock them into {{SAI|Hellfire Missiles}} or an exploding Steel Watcher.
* Given its low int score, {{SAI|Absorb Intellect}} can quickly reduce the Steel Watcher Titan's int to 0 which will instantly kill it with the {{Cond|Atrophied}} condition.


[[Category:Combat guides]]
[[Category:Combat guide]]

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