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Ward Magmar can be found at {{coords|-606|384}}, where he together with [[Pistle]] guards the entrance to the elevator leading up to the [[Shadow-Cursed Lands]]. If the party try to access the elevator, a dialogue starts, and Magmar would ask whether the party has got a [[Moonlantern]]. It's the first mentioning about this type of defence against shadows within cursed territory through the game plot. However, if the party insists on using the elevator without lantern, Magmar won't be too diligent in performing his guarding duties and let them go through.
Ward Magmar can be found at {{coords|-606|384}}, where he together with [[Pistle]] guards the entrance to the elevator leading up to the [[Shadow-Cursed Lands]]. If the party try to access the elevator, a dialogue starts, and Magmar would ask whether the party has got a [[Moonlantern]]. It's the first mentioning about this type of defence against shadows within cursed territory through the game plot. However, if the party insists on using the elevator without lantern, Magmar won't be too diligent in performing his guarding duties and let them go through.


To while away the time, Magmar and [[Ward Pistle|Pistle]] maltreat the deep gnome slave by the name [[Skickpit]], bossing him again and again to bring them both beer from the barrel that stands nearby, down the stairs.
To while away the time, Magmar and Pistle maltreat the deep gnome slave by the name [[Skickpit]], bossing him again and again to bring them both beer from the barrel that stands nearby, down the stairs.


If the party decides to free Skickpit, they will have to deal first with Magmar and Pistle one way or another. They may tussle with the guards, simply attacking them or pissing them off in the dialogue. The other option is to tamper the beer in the barrel with any available poison or toxin. The party may try and speak to the gnome. It will take three or four lines and possibly a [[Persuasion]] check to convince Skickpit that the party is really going to help. The party can also spike the beer straigtaway (but be sure no one watches, because the barrel is red-outlined). Either way, after drinking a pitcher of poisoned beer each, both Magmar and Pistle fall dead.
If the party decides to free Skickpit, they will have to deal first with Magmar and Pistle one way or another. They may tussle with the guards, simply attacking them or pissing them off in the dialogue. The other option is to tamper the beer in the barrel with any available poison or toxin. The party may try and speak to the gnome. It will take three or four lines and possibly a [[Persuasion]] check to convince Skickpit that the party is really going to help. The party can also spike the beer straigtaway (but be sure no one watches, because the barrel is red-outlined). Either way, after drinking a pitcher of poisoned beer each, both Magmar and Pistle fall dead.
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