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Save the Grymforge Gnomes: Difference between revisions

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* [INTIMIDATION] In the name of the Absolute - you will let me pass. (DC 10)
* [INTIMIDATION] In the name of the Absolute - you will let me pass. (DC 10)


Succeed the check and Corsair stands down, telling the party to speak with the sergeant. Once docked, another duergar, [[Morghul]] tries to extort money from the party. Tell her "I’m not giving you a single coin" and she backs off immediately. Follow the path south to come across a cave-in, where a group of enslaved gnomes are being forced to chip away at the rocks {{coords|-635|311}}.
If succeeding the check then Greymon stands down, telling the party to speak with the sergeant. Once docked, another duergar, [[Morghul]] tries to extort money from the party. Tell her "I’m not giving you a single coin" and she backs off immediately. Follow the path south to come across a cave-in, where a group of enslaved gnomes are being forced to chip away at the rocks {{coords|-635|311}}.


If the party didn't speak with Thulla, it's also possible to learn about the gnomes by speaking to [[Barcus Wroot]] near the cave-in, if he was saved during [[Rescue the Gnome]]. He explains that he went to the [[Underdark]] looking for his friend, [[Wulbren]], but was captured after unexpectedly encountering cultists in what was supposed to be an abandoned ruin. Lastly, eavesdropping on [[Lunkbug]] and [[Laridda]] (Perception DC 10) has Lunkbug reveal that several gnomes are trapped in a cave-in with a True Soul named [[Nere]]. They need to clear out the cave-in, but the only explosives they had were taken by an escaped gnome named [[Philomeen]]. This starts [[Find the Explosives]].
If the party didn't speak with Thulla, it's also possible to learn about the gnomes by speaking to [[Barcus Wroot]] near the cave-in, if he was saved during [[Rescue the Gnome]]. He explains that he went to the [[Underdark]] looking for his friend, [[Wulbren]], but was captured after unexpectedly encountering cultists in what was supposed to be an abandoned ruin. Lastly, eavesdropping on [[Lunkbug]] and [[Laridda]] (Perception DC 10) has Lunkbug reveal that several gnomes are trapped in a cave-in with a True Soul named [[Nere]]. They need to clear out the cave-in, but the only explosives they had were taken by an escaped gnome named [[Philomeen]]. This starts [[Find the Explosives]].
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[[File:Beldron Lunkbug Hug Quest.jpg|thumb|Beldron and Lunkbug reunite.]]
[[File:Beldron Lunkbug Hug Quest.jpg|thumb|Beldron and Lunkbug reunite.]]
The gnomes can be saved either way. After the battle, choose "Enter Nere's mind. The gnomes must be set free" (Wisdom DC 15). Nere sets the gnomes free and gives the party a task - to inform the General that the temple can't be entered from Grymforge. If Brithvar is sided with, then select "And the slaves? What about them?" and either Intimidate or Persuade (DC 10) Brithvar to let the gnomes go.
The gnomes can be saved either way. If succeeding a wisdom check (DC 15) after the battle, choosing "Enter Nere's mind. The gnomes must be set free", then Nere sets the gnomes free and gives the party a task to inform the General that the temple can't be entered from Grymforge. If Brithvar is sided with, then selecting "And the slaves? What about them?" and either Intimidating or Persuading (DC 10) will result in Brithvar letting the gnomes go.


=== Time Sensitive Quest ===
=== Time Sensitive Quest ===
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Similarly, after fighting Nere, it is necessary to speak to the gnomes before taking a Long Rest -- otherwise they will have left.  
Similarly, after fighting Nere, it is necessary to speak to the gnomes before taking a Long Rest -- otherwise they will have left.  


Speak with [[Beldron]] after the fight to resolve the quest. He mentions that their leader, Wulbren, has been kidnapped and sent to [[Moonrise Towers]], which starts [[Rescue Wulbren]]. If Barcus is alive, speak to him to learn he intends to pursue Wulbren. He can also be invited to camp, where he stays briefly before moving on.
Speaking with [[Beldron]] after the fight resolves the quest. He mentions that their leader, Wulbren, has been kidnapped and sent to [[Moonrise Towers]], which starts [[Rescue Wulbren]]. If Barcus is alive, speaking to him reveals that he intends to pursue Wulbren. He can also be invited to camp, where he stays briefly before moving on.


== Notes ==
== Notes ==
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