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Mind Flayer Colony: Difference between revisions
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The Mind Flayer Colony is a [[List of Locations|location]] under the [[Moonrise Towers Prison]] in the [[Shadow-Cursed Lands]] in [[Act Two]]. This area is accessed by jumping down into a tower after the initial [[Ketheric Thorm]] fight on the [[Moonrise Towers Rooftop]]. | The Mind Flayer Colony is a [[List of Locations|location]] under the [[Moonrise Towers Prison]] in the [[Shadow-Cursed Lands]] in [[Act Two]]. This area is accessed by jumping down into a tower after the initial [[Ketheric Thorm]] fight on the [[Moonrise Towers Rooftop]]. | ||
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In the north-eastern corner of the colony are the barracks, where the party will meet [[Kressa Bonedaughter]] and her Skull Lashers. After brief dialogue, you may fight Kressa or convince her to stand down with a successful {{Ability check|Deception|21}}. If friendly, Kressa can be persuaded ({{Ability check|Persuasion|18}}) to grant her blessing, {{Condition inline|Myrkul's Gift}}, to each party member that speaks to her. | In the north-eastern corner of the colony are the barracks, where the party will meet [[Kressa Bonedaughter]] and her Skull Lashers. After brief dialogue, you may fight Kressa or convince her to stand down with a successful {{Ability check|Deception|21}}. If friendly, Kressa can be persuaded ({{Ability check|Persuasion|18}}) to grant her blessing, {{Condition inline|Myrkul's Gift}}, to each party member that speaks to her. | ||
Kressa will recognise [[The Dark Urge]], if present and undisguised, and recall the time spent under her ''care'' in the colony. This conversation inevitably leads to combat. | |||
In the chambers are also several notes in the area that can shed light on The Dark Urge. | In the chambers are also several notes in the area that can shed light on The Dark Urge. |