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775 bytes added ,  9 June
→‎Experience: note that the experience rewarded by a quest or an enemy is not visible in the game until completing the quest or defeating the enemy
(→‎Experience: add a note about siding with a NPC for the purpose of succeeding a quest then killing them to obtain as much experience as possible)
(→‎Experience: note that the experience rewarded by a quest or an enemy is not visible in the game until completing the quest or defeating the enemy)
(3 intermediate revisions by the same user not shown)
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When a character gains [[Inspiration|inspiration]], they earn a small amount of experience. Experience from all other sources is earned by {{em|all}} characters that have joined the player, whether they are in the active party or at camp.
When a character gains [[Inspiration|inspiration]], they earn a small amount of experience. Experience from all other sources is earned by {{em|all}} characters that have joined the player, whether they are in the active party or at camp.


The amount of experience obtained by defeating an enemy is determined by the enemy level and its category. "Pack" enemies are the weakest category and will provide much less experience than "Elite" enemies.
The amount of experience obtained by defeating an enemy is determined by the enemy level and its category. "Pack" enemies are the weakest category and will provide much less experience than "Boss" enemies. For example, [[Nere]] is a level 5 "Elite" enemy, so defeating him rewards 90 experience. His minions are level 5 "Combatant" enemies, so defeating them rewards 75 experience each. Enemies of level 13 and above will provide as much experience as a level 12 enemy.


Defeating an enemy can reward no experience if the player already resolved the encounter without fighting. For example, if the player peacefully talks their way out of an encounter, they will gain the same experience as if they had killed the enemies. Killing them afterwards will not earn the player any more experience. This is to prevent the player to double up on experience.
Defeating an enemy can reward no experience if the player already resolved the encounter without fighting. For example, if the player peacefully talks their way out of an encounter, they will gain the same experience as if they had killed the enemies. Killing them afterwards will not earn the player any more experience. This is to prevent the player to double up on experience.


In many occurrences during the game, the player has the possibility to side with a NPC for the purpose of succeeding a quest, then kill them afterwards. In doing so they effectively gain the experience from succeeding the quest and the experience from defeating the NPC. For example, the player can side with [[Nere]] for the purpose of succeeding [[Free True Soul Nere]], then kill him and his minions afterwards to obtain the maximum of experience as possible (in addition of obtaining both the quest rewards and his items).
In many occurrences during the game, the player has the possibility to side with a NPC for the purpose of succeeding a quest, then kill them afterwards. In doing so they effectively gain the experience from succeeding the quest and the experience from defeating the NPC. For example, the player can side with [[Nere]] for the purpose of succeeding [[Free True Soul Nere]], then kill him and his minions afterwards to obtain the maximum of experience as possible (in addition of obtaining both the quest rewards and his items).
The amount of experience rewarded by a quest or a defeated enemy is not visible in the game before completing the quest or defeating the enemy. Examining an enemy doesn't provide its category either, preventing the player to determine the precise amount of experience it will reward. However, the player can approximate it using the enemy level, visible in the Examine window or while hovering the enemy.


{| class="wikitable" style='margin:auto;"
{| class="wikitable" style='margin:auto;"
|+Experience Table
|+Experience Table
!
! colspan="2" | Player
! colspan="5" | Defeated enemy
|-
!Level
!Level
!Cumulative Exp.
!Cumulative exp.
!XP for Next Level
!Exp. for next level
!Pack
!Pack
!Combatant
!Combatant
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|12
|12
|100,000
|100,000
|N/A
|210
|400
|640
|1000
|1400
|-
|13+
|N/A
|N/A
|N/A
|210
|210

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