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Classes: Difference between revisions

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→‎See also: added Multiclassing Guide
(→‎Experience: add sub headers in the table to differentiate the "player" columns and the "defeated enemy" columns)
(→‎See also: added Multiclassing Guide)
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== Game mechanics ==
== Game mechanics ==
==== Experience ====
==== Experience and levels ====
All characters start at level 1, and level up when they receive enough experience. Leveling up allows a character to take another level in a class. After reaching level 12, no further levels are gained.
{{hatnote|Main article: [[Experience]]}}


Experience is gained through completing quests, succeeding at tasks, discovering new locations, and defeating enemies.
All characters start at level 1, and level up when they receive enough experience. Leveling up allows a character to take another level in a class, eventually to choose a subclass, and optionally to multiclass. After reaching level 12, no further levels are gained, so no other class-related choices are possible.


When a character gains [[Inspiration|inspiration]], they earn a small amount of experience. Experience from all other sources is earned by {{em|all}} characters that have joined the player, whether they are in the active party or at camp.
Using [[Withers]]' services, the player can change the class of a character, setting them back to level 1 and allowing them to change their class(es) and subclass(es).
 
The amount of experience obtained by defeating an enemy is determined by the enemy level and its category. "Pack" enemies are the weakest category and will provide much less experience than "Boss" enemies. For example, [[Nere]] is a level 5 "Elite" enemy, so defeating him rewards 90 experience. His minions are level 5 "Combatant" enemies, so defeating them rewards 75 experience each. Enemies of level 13 and above will provide as much experience as a level 12 enemy.
 
Defeating an enemy can reward no experience if the player already resolved the encounter without fighting. For example, if the player peacefully talks their way out of an encounter, they will gain the same experience as if they had killed the enemies. Killing them afterwards will not earn the player any more experience. This is to prevent the player to double up on experience.
 
In many occurrences during the game, the player has the possibility to side with a NPC for the purpose of succeeding a quest, then kill them afterwards. In doing so they effectively gain the experience from succeeding the quest and the experience from defeating the NPC. For example, the player can side with [[Nere]] for the purpose of succeeding [[Free True Soul Nere]], then kill him and his minions afterwards to obtain the maximum of experience as possible (in addition of obtaining both the quest rewards and his items).
 
{| class="wikitable" style='margin:auto;"
|+Experience Table
!
! colspan="2" | Player
! colspan="5" | Defeated enemy
|-
!Level
!Cumulative exp.
!Exp. for next level
!Pack
!Combatant
!Elite
!Miniboss
!Boss
|-
|1
|0
|300
|3
|10
|15
|20
|30
|-
|2
|300
|600
|5
|15
|25
|40
|75
|-
|3
|900
|1,800
|10
|20
|40
|50
|100
|-
|4
|2,700
|3,800
|20
|40
|75
|100
|150
|-
|5
|6,500
|6,500
|40
|75
|90
|150
|250
|-
|6
|13,000
|8,000
|50
|90
|150
|230
|320
|-
|7
|21,000
|9,000
|60
|110
|180
|280
|400
|-
|8
|30,000
|12,000
|75
|140
|220
|350
|500
|-
|9
|42,000
|14,000
|110
|200
|315
|500
|700
|-
|10
|56,000
|20,000
|135
|250
|400
|640
|875
|-
|11
|76,000
|24,000
|170
|320
|510
|800
|1120
|-
|12
|100,000
|N/A
|210
|400
|640
|1000
|1400
|-
|13+
|N/A
|N/A
|210
|400
|640
|1000
|1400
|}


==== Subclasses ====
==== Subclasses ====
Line 362: Line 223:
==See also==
==See also==
* [[D&D 5e Class Changes]] for a summary of all changes to classes in [[Baldur's Gate 3]] from the 5e ruleset.
* [[D&D 5e Class Changes]] for a summary of all changes to classes in [[Baldur's Gate 3]] from the 5e ruleset.
* [[Guide:Multiclassing Guide by Phantomsplit|Multiclassing Guide by Phantomsplit]] for multiclassing ideas.


{{NavGameplay}}
{{NavGameplay}}
[[Category:Character creation]]
[[Category:Character creation]]
[[Category:Class-related articles]]
[[Category:Class-related articles]]

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