520
editsAd placeholder
Experience: Difference between revisions
Jump to navigation
Jump to search
m
→Sources of experience: style
m (add exp and xp abbreviations) |
m (→Sources of experience: style) |
||
Line 96: | Line 96: | ||
Defeating "Zero" and "Civilian" enemies grants respectively 0 and 1 experience at any level. "Pack" enemies are the next weakest category and will provide much less experience than "Boss" enemies. For example, [[Nere]] is a level 5 "Elite" enemy, so defeating him rewards 90 experience. His minions are level 5 "Combatant" enemies, so defeating them rewards 75 experience each. Enemies of level 13 and above will provide as much experience as a level 12 enemy. | Defeating "Zero" and "Civilian" enemies grants respectively 0 and 1 experience at any level. "Pack" enemies are the next weakest category and will provide much less experience than "Boss" enemies. For example, [[Nere]] is a level 5 "Elite" enemy, so defeating him rewards 90 experience. His minions are level 5 "Combatant" enemies, so defeating them rewards 75 experience each. Enemies of level 13 and above will provide as much experience as a level 12 enemy. | ||
If the level of the enemy is lower than the level of the area, then the game uses the level of the area instead of the level of the enemy to choose the reward. For example, when defeating a level 1 [[Goblin]] in the level 3 [[Blighted Village]], the game will grant the experience for a level 3 "Combatant", i.e. 20 experience instead of 10. | |||
Examining an enemy doesn't provide its category of reward, preventing the player to determine the precise amount of experience it will reward. However, the player can approximate it using the enemy level, visible in the Examine window or while hovering the enemy. | Examining an enemy doesn't provide its category of reward, preventing the player to determine the precise amount of experience it will reward. However, the player can approximate it using the enemy level, visible in the Examine window or while hovering the enemy. |