Experience: Difference between revisions

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(replace "defeating enemies" with "defeating characters", since you can get xp for defeating non-hostile characters)
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If the defeated character level is lower than the area level, then the game uses the area level instead of the character level to choose the reward. For example, when defeating a level 1 "Combatant" [[Goblin]] character in the level 3 [[Blighted Village]] area, the game will use the area level and grant the experience rewarded by a level 3 "Combatant", so 20 experience.
If the defeated character level is lower than the area level, then the game uses the area level instead of the character level to choose the reward. For example, when defeating a level 1 "Combatant" [[Goblin]] character in the level 3 [[Blighted Village]] area, the game will use the area level and grant the experience rewarded by a level 3 "Combatant", so 20 experience.


Examining an character doesn't provide its reward category, preventing the player to determine the precise amount of experience it will reward. However, the player can approximate it using the character level, visible in the Examine window or while hovering the character. The area level is not provided in the user interface either.
Examining a character doesn't provide its reward category, preventing the player to determine the precise amount of experience it will reward. However, the player can approximate it using the character level, visible in the Examine window or while hovering the character. The area level is not provided in the user interface either.


The experience granted by each level and each reward category is described in the following table:
The experience granted by each level and each reward category is described in the following table:

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