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Animate Dead: Skeleton: Difference between revisions

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| ritual =  
| ritual =  
| summary = This spell allows spellcasters to animate a corpse to create a <span style="display: inline-block; vertical-align: middle; border: hidden; border-radius:50%; overflow: hidden">{{Icon|Portrait Skeleton.png|w=25|link=Skeleton_(Creature)}}</span> [[Skeleton_(Creature)|Skeleton]] that focuses on ranged weaponry. They must target a corpse, and the skeleton lasts until killed or until the next long rest.
| summary = This spell allows spellcasters to animate a corpse to create a <span style="display: inline-block; vertical-align: middle; border: hidden; border-radius:50%; overflow: hidden">{{Icon|Portrait Skeleton.png|w=25|link=Skeleton_(Creature)}}</span> [[Skeleton_(Creature)|Skeleton]] that focuses on ranged weaponry. They must target a corpse, and the skeleton lasts until killed or until the next long rest.
| description = Create a [[Skeleton_(Creature)|Skeleton]] that specialises in ranged combat.
| description = Create a [[Skeleton_(Animate Dead)|Skeleton]] that specialises in ranged combat.
| warning = {{Prereq|The target must be a Medium or Small corpse.}}
| warning = {{Prereq|The target must be a Medium or Small corpse.}}
| cost = action, spell3
| cost = action, spell3

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