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The Emperor/Combat: Difference between revisions
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== | == Encounter details== | ||
This section is a list of specific combat encounters where The Emperor gets added into the initiative, and any specific differences about how The Emperor can behave in each combat encounter. | This section is a list of specific combat encounters where The Emperor gets added into the initiative, and any specific differences about how The Emperor can behave in each combat encounter. | ||
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This encounter is triggered by the quest [[Help Your Protector]] during Act Three. | This encounter is triggered by the quest [[Help Your Protector]] during Act Three. | ||
* Even if friendly, the player cannot ''control'' his actions like a companion or summon. | * Even if friendly, the player cannot ''control'' his actions like a companion or summon. | ||
* When the Emperor takes enough damage, they will use at least one | * When the Emperor takes enough damage, they will use at least one {{SmRarityItem|Potion of Superior Healing}}. Up to 2 of these potions are available but using them here means the Emperor will not have them during later encounters. | ||
NOTE: | NOTE: | ||
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===The Upper City=== | ===The Upper City=== | ||
When it is finally time to [[Confront the Elder Brain]], the Emperor can proceed as the player's ally during this final mixture of open-world and combat gameplay. The Emperor will be attached to one character like a summon for the duration of this | When it is finally time to [[Confront the Elder Brain]], the Emperor can proceed as the player's ally during this final mixture of open-world and combat gameplay. The Emperor will be attached to one character like a summon for the duration of this battle. | ||
* When The Emperor's hit points reach 0, they will become "downed" like any other controllable ally, and will make death saving throws. | * When The Emperor's hit points reach 0, they will become "downed" like any other controllable ally, and will make death saving throws. | ||