Free True Soul Nere: Difference between revisions

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* The cave-in is an interactable object that has 44 [[Hit Points]] and is immune to all types of [[Damage Types|damage]] except for force (vulnerable) and piercing (resistant).  
* The cave-in is an interactable object that has 44 [[Hit Points]] and is immune to all types of [[Damage Types|damage]] except for force (vulnerable) and piercing (resistant).  
* It also has the [[Medium Toughness]] condition - meaning that the first 22 damage of each attack is completely negated (i.e. you must deal at least 23 damage of either Force or Piercing, factoring in the resistance/vulnerabilities prior, to damage it).
* It also has the [[Medium Toughness]] passive feature - a hit must deal 22 or more damage in order to damage it.
* Due to its vulnerability to force, explosives such as [[Smokepowder Satchel]] or [[Smokepowder Bomb|Bombs]] will be the player's best bet. However, sufficient force or piercing damage from player abilities can also work - such as high rolls on a[[Warlock|Warlock's]] [[Eldritch Blast]] combining with the cave-in's force vulnerability.  
* Due to its vulnerability to force, explosives such as [[Smokepowder Satchel]] or [[Smokepowder Bomb|Bombs]] will be the player's best bet. However, sufficient force or piercing damage from player abilities can also work - such as high rolls on a[[Warlock|Warlock's]] [[Eldritch Blast]] combining with the cave-in's force vulnerability.  
** Beware of friendly fire against the gnomes digging away at the cave-in. Placing any explosive object onto the floor (i.e. dropping it) should make all the gnomes to scramble away.
** Beware of friendly fire against the gnomes digging away at the cave-in. Placing any explosive object onto the floor (i.e. dropping it) should make all the gnomes to scramble away.

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