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Zhalk: Difference between revisions

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To gain his {{SmRarityItem|Everburn Blade}}, there is a way to get it without killing him. Before starting the fight, it's necessary to have {{CharLink|Shadowheart}} or any other [[Cleric]] prepare {{SAI|Command}} and use {{SAI|Command: Drop|Drop}} to disarm the cambion. Alternatively, it's possible to give Command to a warlock during character creation as one of their known spells, and swap it out during the level up to 2nd level. Zhalk won't even bother to pick up his sword, giving plenty of time to do so. If possible, Command should be used during the first time, while he is stunned by the Mind Flayer. Otherwise he has a chance of succeeding his save against the spell.
To gain his {{SmRarityItem|Everburn Blade}}, there is a way to get it without killing him. Before starting the fight, it's necessary to have {{CharLink|Shadowheart}} or any other [[Cleric]] prepare {{SAI|Command}} and use {{SAI|Command: Drop|Drop}} to disarm the cambion. Alternatively, it's possible to give Command to a warlock during character creation as one of their known spells, and swap it out during the level up to 2nd level. Zhalk won't even bother to pick up his sword, giving plenty of time to do so. If possible, Command should be used during the first time, while he is stunned by the Mind Flayer. Otherwise he has a chance of succeeding his save against the spell.


Killing him is far harder considering his large amount of [[Hit Points]], [[Armour Class|AC]] and being resistant to most [[Damage Types]]. However, there are three (or four if you picked it up in the last room), {{SmRariytItem|Nautiloid Tank|Nautiloid Tanks}} that are powerful explosives. While he is resistant to fire damage, all 3 to 4 tanks can take down half his health if the rolls are in favour of the party on both his [[Saving Throw]] and the damage rolled. It is recommended to only blow up the tanks once the Mind Flayer he is fighting against has softened him up first. Also, disarming him as stated above will greatly lower his lethality. If he is still alive, using {{SmRarityItem|Caustic Bulb|Caustic Bulbs}}, {{SmRarityItem|Spiked Bulb|Spiked Bulbs}}, {{SAI|Magic Missile|Magic Missiles}} (If running as a [[Wizard]] or [[Sorcerer]]) and normal attacks will finish him off. When he dies, the Mind Flayer will become hostile to party.
Killing him is far harder considering his large amount of [[Hit Points]], [[Armour Class|AC]] and being resistant to most [[Damage Types]]. However, there are three (or four if you picked it up in the last room), {{SmRaritytItem|Nautiloid Tank|Nautiloid Tanks}} that are powerful explosives. While he is resistant to fire damage, all 3 to 4 tanks can take down half his health if the rolls are in favour of the party on both his [[Saving Throw]] and the damage rolled. It is recommended to only blow up the tanks once the Mind Flayer he is fighting against has softened him up first. Also, disarming him as stated above will greatly lower his lethality. If he is still alive, using {{SmRarityItem|Caustic Bulb|Caustic Bulbs}}, {{SmRarityItem|Spiked Bulb|Spiked Bulbs}}, {{SAI|Magic Missile|Magic Missiles}} (If running as a [[Wizard]] or [[Sorcerer]]) and normal attacks will finish him off. When he dies, the Mind Flayer will become hostile to party.


=== Notable loot ===
=== Notable loot ===
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