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[[File:Zaith'isk.jpeg|thumb|right|The Zaith'isk in Crèche Y'llek]] | [[File:Zaith'isk.jpeg|thumb|right|The Zaith'isk in Crèche Y'llek]] | ||
A '''zaith'isk''' is a partly organic, partly mechanical [[Githyanki]] device that purportedly purifies a [[Mind Flayer Tadpole]] from an infected victim. One can be found in the Infirmary of [[Crèche Y'llek]] | A '''zaith'isk''' is a partly organic, partly mechanical [[Githyanki]] device that purportedly purifies a [[Mind Flayer Tadpole]] from an infected victim. One can be found in the Infirmary of [[Crèche Y'llek]]. | ||
== | == Involvement == | ||
When you first talk to the | When you first talk to {{CharLink|Stornugoss|Ghustil Stornugoss}}, the resident doctor, selecting ''"I'd prefer Lae'zel to speak on my behalf"'' gives you {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|-1}}. | ||
If Lae'zel is | If {{CharLink|Lae'zel}} is an active party member, the player character will gain {{Approval|Lae'zel|+5}} and she will insist on using the machine first. If selecting ''"Stand back. I'm going first,"'' followed by ''"You would still be hunting for this place without my guidance. I will be cured first,"'' the player character will gain {{Approval|Lae'zel|+3}}. Alternatively, allowing her to be purified will gain the player character {{Approval|Lae'zel|+10}}. If instead selecting ''"Make way, Lae'zel. I am purging myself of this damned parasite"'' and subsequently committing to that decision, she will turn hostile against the party along with the Ghustil. | ||
It is necessary to pass three saving throws in order to successfully complete the procedure. | |||
* {{SavingThrow|INT|dc=12}} | * {{SavingThrow|INT|dc=12}} | ||
* {{SavingThrow|WIS|dc=15}} | * {{SavingThrow|WIS|dc=15}} | ||
* {{SavingThrow|CON|dc=18}} or {{SavingThrow|INT|dc=18}} | * {{SavingThrow|CON|dc=18}} or {{SavingThrow|INT|dc=18}} | ||
** Paladins, Bards, Fiend Warlocks and Sorcerers may make a {{SavingThrow|CHA|dc=18}} instead | ** [[Paladin|Paladins]], [[Bard|Bards]], Fiend [[Warlock|Warlocks]] and [[Sorcerer|Sorcerers]] may make a {{SavingThrow|CHA|dc=18}} instead | ||
** Barbarians may make the {{SavingThrow|CON|dc=18}} with advantage | ** [[Barbarian|Barbarians]] may make the {{SavingThrow|CON|dc=18}} with advantage | ||
** Clerics and Monks may make a {{SavingThrow|WIS|dc=18}} with advantage | ** [[Cleric|Clerics]] and [[Monk|Monks]] may make a {{SavingThrow|WIS|dc=18}} with advantage | ||
Several classes have an additional choice for the third save, letting them use their main ability stat to more easily overcome the DC 18. | Several classes have an additional choice for the third save, letting them use their main ability stat to more easily overcome the DC 18. | ||
After the third step of the procedure, if | After the third step of the procedure, if Clerics can select ''"Pray for deliverance, Flood the creature with divine power"'' for {{Approval|Lae'zel|+1}}. Finishing the procedure gains the party {{Approval|Lae'zel|+8}}. | ||
If Lae'zel is the one in the machine, | If Lae'zel is the one in the machine, there won't any saving throw be shown on the screen. Choosing to tell her to remain in the machine each turn seems to cause her to automatically take the corresponding penalty. Regardless, the player character will gain {{Approval|Lae'zel|+1}}. | ||
== Secrets of the Zaith'isk == | == Secrets of the Zaith'isk == | ||
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[[File:Zaith'isk in use.jpeg|thumb|The Zaith'isk in use.|alt=Lae'zel in the zaith'isk, eyes glowing and in agony.]] | [[File:Zaith'isk in use.jpeg|thumb|The Zaith'isk in use.|alt=Lae'zel in the zaith'isk, eyes glowing and in agony.]] | ||
If | If picking the option ''"Examine the device"'' and passing a {{SkillCheck|Investigation|15}}: | ||
{{q|The device is an ingenious synthesis of illithid anatomy and metal alloys. It hums with psionic energy, hinting at paths into unknown minds and unseen planes.}} | {{q|The device is an ingenious synthesis of illithid anatomy and metal alloys. It hums with psionic energy, hinting at paths into unknown minds and unseen planes.}} | ||
If Lae'zel is convinced to leave the machine at any stage, be it by trickery or persuasion, | If Lae'zel is convinced to leave the machine at any stage, be it by trickery or persuasion, the player character will gain {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}. | ||
=== Stage one === | === Stage one === | ||
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Telling Lae'zel to endure (''"Endure, Lae'zel. The cure is worth the torment."'') gives {{Approval|Lae'zel|+1}}. | Telling Lae'zel to endure (''"Endure, Lae'zel. The cure is worth the torment."'') gives {{Approval|Lae'zel|+1}}. | ||
If | If the player character is in the machine and passes a passive {{SkillCheck|Perception}}: | ||
{{q|You realize the device is ''hunting'' your parasite. But it's doing so blindly. Without direction, your faculties could be permanently damaged.}} | {{q|You realize the device is ''hunting'' your parasite. But it's doing so blindly. Without direction, your faculties could be permanently damaged.}} | ||
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=== Stage two === | === Stage two === | ||
If Lae'zel | If Lae'zel being in the machine and picking the option ''"Seek answers within the zaith'isk"'' and passing a {{SkillCheck|Wisdom|21}}: | ||
{{q| | {{q| | ||
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=== Stage three === | === Stage three === | ||
If Lae'zel is in the machine, | If Lae'zel is in the machine, it's possible to persuade her to leave again. This difficulty will either be 21 or 30, depending on the previous choices. Attempting to deceive her remains a {{SkillCheck|Deception|30}}. | ||
Alternatively, a {{SkillCheck|Wisdom|30}} or a {{SkillCheck|Arcana|30}} will allow | Alternatively, a {{SkillCheck|Wisdom|30}} or a {{SkillCheck|Arcana|30}} will allow to force Lae'zel out of the device. The latter will also grant the [[Awakened]] buff. | ||
If | If the player character is in the machine and succeeds on any option, it will give {{Approval|Lae'zel|+3}}. | ||
== Outcome == | == Outcome == |