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Auntie Ethel/Combat: Difference between revisions
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== Tactics == | == Tactics == | ||
It is very important to take out Ethel's illusory copies as quickly as possible. Since the illusions can cast {{SAI|Hold Person}}, it is entirely possible for them to end up paralyzing the entire party. {{SAI|Magic Missile}} is a particularly effective counter to them since it can hit many of the illusions at once and any amount of damage is enough to dispel them. When playing on Honour Mode, however, spell use is heavily punished, so area-of-effect weapons become quite important, along with party members dual-wielding hand crossbows for extra shots. A character with high movement speed (e.g. through {{SAI|Haste}} or {{SAI|Longstrider}}) with active {{SAI|Spirit Guardians}} will also make quick work of the clones without triggering [[Legendary Action: Weird Magic Surge]] multiple times. | It is very important to take out Ethel's illusory copies as quickly as possible. Since the illusions can cast {{SAI|Hold Person}}, it is entirely possible for them to end up paralyzing the entire party. {{SAI|Magic Missile}} is a particularly effective counter to them since it can hit many of the illusions at once and any amount of damage is enough to dispel them. When playing on Honour Mode, however, spell use is heavily punished, so area-of-effect weapons become quite important, along with party members dual-wielding hand crossbows for extra shots. A character with high movement speed (e.g. through {{SAI|Haste}} or {{SAI|Longstrider}}) with active {{SAI|Spirit Guardians}} will also make quick work of the clones without triggering [[Legendary Action: Weird Magic Surge]] multiple times. [[Void Bulb]] and [[Spiked Bulb]] have large AoE and deal 1 damage which will destroy illusory copies. | ||
You can focus on bringing as many summons as possible to the fight to attack clones, even familiars and Scratch help and they don't trigger legendary action. | |||
Ethel's copies can be distinguished from the original by selecting "Examine" on them and looking for the feature [[Fey Life]]. This is granted by an item that the real Auntie Ethel is wearing ([[Tarnished Charm]]) which is not duplicated for the clones, so they do not have this feature. Another way is to check Ethel's clothing : the real hag has red clothes, while the clones have blue clothes. And yet another method is to pay attention to the turn order- the real Ethel will always be in the same spot in the turn order. | Ethel's copies can be distinguished from the original by selecting "Examine" on them and looking for the feature [[Fey Life]]. This is granted by an item that the real Auntie Ethel is wearing ([[Tarnished Charm]]) which is not duplicated for the clones, so they do not have this feature. Another way is to check Ethel's clothing : the real hag has red clothes, while the clones have blue clothes. And yet another method is to pay attention to the turn order- the real Ethel will always be in the same spot in the turn order. | ||
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Auntie Ethel is also very vulnerable to being [[Silenced (Condition)|silenced]], since it limits her moveset to just melee attacks and grenades. Striking her with silencing weapons, such as the [[Sussur Dagger]] or [[Sussur Greatsword]], is the best way to inflict this condition since the main alternative, the spell {{SAI|Silence}}, can be easily walked out of. However, being {{cond|silenced}} will prevent Ethel from bargaining with the hag hair. | Auntie Ethel is also very vulnerable to being [[Silenced (Condition)|silenced]], since it limits her moveset to just melee attacks and grenades. Striking her with silencing weapons, such as the [[Sussur Dagger]] or [[Sussur Greatsword]], is the best way to inflict this condition since the main alternative, the spell {{SAI|Silence}}, can be easily walked out of. However, being {{cond|silenced}} will prevent Ethel from bargaining with the hag hair. | ||
She lies in wait invisible, but if you approach her location with a character with [[Invisibility]] and [[See Invisibility (Condition)|See Invisibility]] you can ensure that you can get one spell off before she does anything. Using [[Faerie Fire]] will trivialise the fight. When she casts Auntie's Trickery the real hag will be marked, and furthermore she will never cast A Coven of Hags or Damsel in Distress, probably because A Coven of Hags requires that she turns invisible, which she is not unable to. | |||
= Act Three = | = Act Three = |