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Hit points: Difference between revisions
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'''Hit Points''' (or HP) | [[File:HP Icon.png|frameless|left|40px]] | ||
'''Hit Points''' (or '''HP''') is a number representing a creature's life force. It indicates how much damage you or party members can take before being [[Condition#Downed|Downed]], and how much damage creatures and items can before being killed or destroyed. | |||
Taking damage affects how injured your character appears, with more cuts and bruises appearing as HP percentage drops. | Taking damage affects how injured your character appears, with more cuts and bruises appearing as HP percentage drops. | ||
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'''Temporary Hit Points''' are additional Hit Points that are lost before your base Hit Points. | '''Temporary Hit Points''' are additional Hit Points that are lost before your base Hit Points. | ||
You can only have one set of Temporary Hit Points at a time, and healing can't restore them. Temporary Hit Points do not remove [[Condition#Downed|Downed]] and disappear after a Long Rest. | You can only have one set of Temporary Hit Points at a time, and healing can't restore them. Temporary Hit Points do not remove [[Condition#Downed|Downed]] and disappear after a [[Long Rest]]. | ||
{{Gameplay}} |