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| passives = Blessed Healer, Darkvision, Disciple of Life, Dwarven Resilience, Opportunity Attack
| passives = Blessed Healer, Darkvision, Disciple of Life, Dwarven Resilience, Opportunity Attack
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'''Hope''' is a [[Dwarf|dwarven]] [[cleric]] and captive of the [[House of Hope]], who can be saved with the [[Orphic Hammer]] during the quest [[Save Hope]]. Once freed she will become a [[Companions|temporary companion]], and assist the party in defeating [[Raphael]].  
'''Hope''' is a [[Dwarf|dwarven]] [[Cleric]] and captive of the [[House of Hope]].
{{DiQ|CURIOSITY KILLED ALL THE CATS IT WON'T BE SO KIND TO YOU|Hope| said, calmly}}
{{DiQ|CURIOSITY KILLED ALL THE CATS IT WON'T BE SO KIND TO YOU|Hope| said, calmly}}


== Overview ==
== Overview ==
Hope can be saved with the {{SmRarityItem|Orphic Hammer]] during the quest {{Quest|Save Hope}}. Once freed she will become a [[Companions|temporary companion]], and assist the party in defeating {{CharLink|Raphael}}.
=== Background ===
=== Background ===
Hope is a prisoner of the House of Hope, driven mad by the years of psychological and physical torture inflicted upon her. Despite it all, Hope remains hopeful and optimistic, a quality that has fascinated [[Raphael]] enough to keep her alive.{{ref|Hope's dialogue synopsis.}}
Hope is a prisoner of the House of Hope, driven mad by the years of psychological and physical torture inflicted upon her. Despite it all, Hope remains hopeful and optimistic, a quality that has fascinated Raphael enough to keep her alive.{{ref|Hope's dialogue synopsis.}}


Hope is also the sister of [[Korrilla]], and still remembers her as the caring, protective girl from their youth.
Hope is also the sister of {{CharLink|Korrilla}}, and still remembers her as the caring, protective girl from their youth.


==Involvement==
==Involvement==
Upon the party's arrival in the [[House of Hope]], Hope will use a projection to greet them and offer to help them enter undetected as long as the party frees her from her prison. If the party agrees, she will summon {{SmRarityItem|Debtor's Attire}} onto all of them - preventing them from turning the House's residents hostile. This starts the quest to [[Save Hope]].
Upon the party's arrival in the [[House of Hope]], Hope will use a projection to greet them and offer to help them enter undetected as long as the party frees her from her prison. If the party agrees, she will summon {{SmRarityItem|Debtor's Attire}} onto all of them - preventing them from turning the House's residents hostile. This starts the quest to save Hope.


Hope's projection will appear several more times as the party explores the House. She will attempt to give the party advice and if the party passes various dialogue checks, they can learn more information from her. Hope will appear outside the Chamber of Egress to tell the party they're on the wrong side of the building, and outside the Archive to warn them about the [[Archivist]]. If the party passes the dialogue check here, Hope will inform them that they can deceive the Archivist by claiming to be Verillius Receptor, a High Inquisitor of [[Variel]].
Hope's projection will appear several more times as the party explores the House. She will attempt to give the party advice and if the party passes various dialogue checks, they can learn more information from her. Hope will appear outside the Chamber of Egress to tell the party they're on the wrong side of the building, and outside the Archive to warn them about the {{CharLink|Archivist}}. If the party passes the dialogue check here, Hope will inform them that they can deceive the Archivist by claiming to be Verillius Receptor, a High Inquisitor of [[Variel]].


If the party did not agree to Raphael's deal and obtain the {{SmRarityItem|Orphic Hammer}}, then they must first steal the hammer before they can rescue Hope. Once that has been done, the party will find her in the prison guarded by 5 [[Vengeful Imp]]s and 2 [[Spectator]]s. The party must use {{SmRarityItem|Orphic Hammer}} to break the two red crystals keeping her trapped, and after doing so Hope will join them as a temporary companion.
If the party did not agree to Raphael's deal and obtain the {{SmRarityItem|Orphic Hammer}}, then they must first steal the hammer before they can rescue Hope. Once that has been done, the party will find her in the prison guarded by 5 [[Vengeful Imp]]s and 2 [[Spectator]]s. The party must use {{SmRarityItem|Orphic Hammer}} to break the two red crystals keeping her trapped, and after doing so Hope will join them as a temporary companion.
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