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== Storyline ==
== Storyline ==


Gale is a companion that grants his approval and benevolence rather easy, if the player doesn't demonstrate unnecessary cruelty and commit dishonest deeds. Besides, he highly esteems in others eloquence and sense of humour. However, due to his heartbreak from his falling out with [[Mystra|his goddess]] and the unstable nature of his condition, he is initially reluctant to pursue anything with the player. Despite this, Gale is a romantic and very much longs for companionship. Sticking to these behaviour guides would help the player raise Gale's approval up at least to Good level rather fast.  
Gale is a companion that grants his approval and benevolence rather easy, if the player doesn't demonstrate unnecessary cruelty and commit dishonest deeds. Besides, he highly esteems in others eloquence and sense of humour. However, due to his heartbreak from his falling out with [[Mystra|his goddess]] and the unstable nature of his condition, he is initially reluctant to pursue anything with the player. Despite this, deep down in his heart Gale is a romantic and longs very much for companionship. Sticking to these behaviour guides will help the player raise Gale's approval up at least to Good level rather fast.


Through dialogue, it is heavily implied that all of Gale's past romantic relationships have been founded on his magical prowess and achievements rather than his personal qualities. As such, while he appreciates when the player indulges him in his passion for magic, he also responds well when they express appreciation for him outside of his arcane talents.   
Through dialogue, it is heavily implied that all of Gale's past romantic relationships have been founded on his magical prowess and achievements rather than his personal qualities. As such, while he appreciates when the player indulges him in his passion for magic, he also responds well when they express high value for his self, separately from his arcane talents.   


=== Act One ===
=== Act One ===
* At the very first long rest the player will find Gale watching the campfire flames, with an exclamation sign marking his prompt to have a chat. When approached, he will tell the player to bugger off to the Hells. Humorous reaction to this insult will bring some approval from Gale and cast him into philosophical mood. The wizard will metaphysicize on what has happened to the party so far.
* At the very first long rest the player will find Gale watching the campfire flames, with an exclamation sign marking his prompt to have a chat. When approached, he will tell the player to bugger off to the Hells. Humorous reaction to this insult will bring some approval from Gale and cast him into philosophical mood. The wizard will metaphysicize on what has happened to the party so far.
* When the party comes to the [[Emerald Grove]], several situations there might lead Gale to develop trust towards the player character: breaking up Aradin and Zevlor when they're about to start a fight, saving Sazza from Arka's crossbow, and saving at least one of tiefling kids (Mirkon, Meli or Arabella) from trouble they've landed themselves into. Resolving two or more of these situations peacefully will prompt Gale to share with the player some stories from his youth (one about his familiar, and another about his adventures as an apprentice in his native city of Waterdeep) as a result of growing fond of them. The main consequence of this confession has more to deal with developing Gale's [[The Wizard of Waterdeep|companion quest]], but still the player will gain a fair amount of approval from taking certain choices through the dialogue.  
* When the party comes to the [[Emerald Grove]], several situations there might lead Gale to develop trust towards the player character: breaking up Aradin and Zevlor when they're about to start a fight, saving Sazza from Arka's crossbow, and saving at least one of tiefling kids (Mirkon, Meli or Arabella) from trouble they've landed themselves into. Resolving two or more of these situations peacefully will prompt Gale to share with the player some stories from his youth (one about his familiar, and another about his adventures as an apprentice in his native city of Waterdeep) as a result of growing fond of them. The main consequence of this confession has more to deal with developing Gale's [[The Wizard of Waterdeep|companion quest]], but still the player will gain a certain amount of approval from taking certain choices through these dialogues.  
* Once the player gets Medium approval, another nighttime scene with Gale might trigger. The player finds Gale sorrowfully gazing upon the magically conjured image of an unknown woman. If asked about her, the wizard first will try to put on a good face, but after a successful {{Ability check|Insight|5}} tell them that it was a portrait of Mystra - the goddess of magic itself. Gale will explain that not only she possesses and rules each and every manifestation of magic, but embodies the essence of it generally called ''the Weave'' throughout all the planes of creation.
* Once the player gets Medium approval, another nighttime scene with Gale might trigger. The player finds Gale sorrowfully gazing upon the magically conjured image of an unknown woman. If asked about her, the wizard first will try to put on a good face, but after a successful {{Ability check|Insight|5}} tell them that it was a portrait of Mystra - the goddess of magic itself. Gale will explain that not only she possesses and rules each and every manifestation of magic, but embodies the essence of it, generally called ''the Weave'', throughout all the planes of creation.
: If the player isn't dismissive of Gale's obvious adoration of his own metier, the wizard will suggest to help them experience the Weave with him. Acting as a not-so-strict teacher, he will show them subsequently how to put into effect all three components necessary for a person to invite the Weave inside and channel it through: the physical, the verbal and the spiritual.
: If the player isn't dismissive of Gale's obvious adoration of his own metier, the wizard will suggest to help them experience the Weave with him. Acting as a not-so-strict teacher, he will show them subsequently how to put into effect all three components necessary for a person to invite the Weave inside and channel it through: the physical, the verbal and the spiritual.
: In game terms, these are carried out as three skill checks (again, all are {{Ability check||5}}):  
: In game terms, these are carried out as three skill checks (again, all are {{Ability check||5}}):  
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:* [[Intelligence]] / [[Arcana]] / [[Performance]] - to repeat the words
:* [[Intelligence]] / [[Arcana]] / [[Performance]] - to repeat the words
:* [[History]] / [[Nature]] / [[Insight]] / [[Performance]] - to picture the concept of harmony in your mind
:* [[History]] / [[Nature]] / [[Insight]] / [[Performance]] - to picture the concept of harmony in your mind
: Failing any of checks will yield into a mild reproach from Gale and a chance for another try.
: Failing any of checks will yield into a mild reproach from Gale and a chance for another try with any other skill check left.
Note that magic-using characters such as [[Sorcerer]]s, [[Cleric]]s, [[Warlock]]s and [[Bard]]s, let alone [[Wizard]]s, will have class-specific options to discuss the principles of doing magic throughout the cutscene, as well as unique formulations to bypass the checks. Also, some additional options are available for certain origin races.
Note that magic-using characters such as [[Sorcerer]]s, [[Cleric]]s, [[Warlock]]s and [[Bard]]s, let alone [[Wizard]]s, will have class-specific options to discuss the principles of doing magic throughout the cutscene, as well as unique formulations to bypass the checks. Also, some additional options are available for certain origin races.
: If the player successfully passes all three checks and chooses to hold onto the moment, they will be given several options imagine a picture, which Gale will see, too. Fantasising a scene of kissing him or of a walk hand-in-hand will allow the player to proceed into the Flirting stage of romancing the wizard. However, Gale will be rather embarassed by either of these player's choices - on the one hand, because of his need to keep his feelings in tight check (the reason for which will be revealed a bit later), while on the other hand, due to his overall lack of experience in maintaining close-but-non-family relations with someone else.
: If the player successfully passes all three checks and chooses to hold onto the moment, they will be given several options to imagine a picture, which Gale will see, too. Fantasising a scene of kissing him or of a walk hand-in-hand will allow the player to proceed into the Flirting stage of romancing the wizard. However, Gale will be rather embarassed by either of these player's choices - on the one hand, because of his need to keep his feelings in tight check (the reason for which will be revealed a bit later), while on the other hand, due to his overall lack of experience in maintaining close-but-non-family relations with someone else.


=== Act Two ===
=== Act Two ===
The player will run into the wizard [[Elminster]] either immediately prior to Act Two on the path to the Shadow-Cursed Lands via the [[Mountain Pass]], or immediately after entering Act Two via the Underdark/Grymforge route. He reveals an important update involving Gale's relationship with Mystra, who has one last favor to ask of him. This will impact much of the player character's interactions with Gale moving forward.  
The player will run into the wizard [[Elminster]] either immediately prior to Act Two on the path to the Shadow-Cursed Lands via the [[Rosymorn Monastery Trail]], or immediately after entering Act Two from the [[Grymforge]] elevator. He reveals an important update involving Gale's relationship with Mystra, who has one last favor to ask of her former lover. This will impact much of the player character's interactions with Gale moving forward.  


Sometime in Act Two, after combat with Gale in your party and with high enough approval, Gale will appear with a quest indicator over his head. He will tell you about a book he read that explains how dangerous situations can have an effect on one's desire for other forms of stimulation. He will ask if you've ever read anything on the subject. The player can choose to change the subject, or answer with any of the other options. If the latter, Gale will approve and confess that he wants you, but say now is not the time or place for such feelings.
Sometime in Act Two, after combat with Gale in your party and with high enough approval, the wizard will show out an indicator of a chat pending (an exclamation sign). He will speak about a book he read once, that explained how dangerous situations can have an effect on one's desire for other forms of stimulation. Then, he will ask the player character if they have ever read anything on the subject. If answered with any option other than simply changing the subject, Gale will approve and confess that he wants the player character more than ever before, but say now is not the time or place for such feelings.


After reaching [[Moonrise Towers]] (specifically the waypoint), Gale's romance can be progressed from the flirting stage to the partnered stage with high enough approval and if the player is not currently in the partnered stage with another companion. At camp, prior to a long rest, Gale will conjure a projection of himself that the player will need to interact with at his tent. This projection will invite the player to have a private conversation with Gale. During this conversation, Gale will confess he's in love with the player. Reciprocating his feelings, or simply kissing him, will lead to Gale discussing how he would like to make love to the player. At this point, the player can either express interest in his fantasies ("Show me."), or tell him you just want to be with Gale as a regular man (selecting this option will cut directly to the first bullet point scene described below, without the additional Waterdeep scene and dialogue). Selecting "Show me" will lead to him taking you to a vision of his home in Waterdeep and more dialogue, where eventually again he will give the player the choice of "making love the way Gods do" or just being with Gale, the player's responses to which can instigate one of two possible love scenes depending on your responses during this interaction:
After reaching [[Moonrise Towers]] (specifically the waypoint), Gale's romance can be progressed from the flirting stage to the partnered stage with high enough approval and if the player is not currently in the partnered stage with another companion{{ref|Note that Gale, being bred in high-moral, prefers strictly monogamous relations. If the player character is engaged in Flirting stage with the wizard and chooses to be Partnered with anyone else along, Gale will feel himself deceived and demand from them to make an ultimate choice, prompting a corresponding dialogue upon leaving the camp afterwards}}. At camp, prior to a long rest, Gale will conjure a magical projection that takes his usual place at his tent. Should the player interact with it, the projection will extend the wizard's invitation for a private meeting with Gale.
* If you express interest in the "real Gale" as a regular man, Gale will conjure a bed "for your comfort" and the screen fades to black after you both climb in.
 
* If you indulge Gale's desire to make love "the way that gods do," your astral bodies will intertwine among the stars in the Weave in an extended love scene.
If the player agrees, the long rest starts automatically, along with the cutscene. The player character will find Gale on a forest clearing, conjuring a starry sky with an aurora to move aside, at least temporarily, the darkness of the Shadow Curse. The wizard will
Regardless of which option is selected, the following morning the player can speak to Gale again and ask him if he still has feelings for Mystra as well as other questions depending on which options were selected the night before. Following this interaction, Gale will now consider you in a relationship with him (partnered stage) until you break up with him (or he breaks up with you).
express his determination at Mystra's demand to sacrifice herself - but also utter despair. The player may then choose whatever dialogue options to try and raise Gale's spirits, but eventually the wizard will ask them just to stay with him a bit to find some comfort in their compassion{{ref|If the player previously chose the dialogue option '' "Nothing is inevitable if we face it together" '', they will proceed to the next stage of the cutscene - the love confession - straightaway}}. At this moment, the player might choose to leave him alone. Taking this course not only will gain a certain amount of disapprove from Gale, but also return the relationship with him to pre-Flirting stage.
 
Should the player decide to progress through the cutscene, the wizard will confess he's in love with the player character. Expressing reciprocation for his feelings, or simply kissing him, will lead to Gale discussing how he would like to make love to the player character. Having a fair amount of perfectionism in his nature, Gale will propose them to 'bond like the gods do', obviously meaning his former experiences with Mystra. The player's subsequent response might instigate one of two possible love scenes:
* If the player indulge Gale's desire, the wizard will taking them to a vision of his home in Waterdeep and more dialogue. Sticking to the proposed idea will lead to an extended lovescene, where Gale and character's astral bodies intertwine among the stars in the Weave.
* However, the player will have multiple chances throughout the dialogue (including the point of proposal of the intercourse itself) to express interest in Gale as a "real man, not an illusion". If convinced, Gale will conjure a luxurous four-poster bed (dispelling other illusions if he has already conjured any), and the screen fades to black after he joins and kisses the player character.
 
Regardless of which option is selected, the following morning Gale will prompt the player to speak again. If they do not discourage the wizard being rude or dismissive to him about what has happened between the two of them (for example, telling Gale that this night was a one-time affair), Gale will now consider the player character in a relationship with him (Partnered stage) until they break up with him (or he breaks up with them).
 
Following this moment, the player will have a 'partnered' option in the dialogues with Gale. They might ask him about some particulars of their retrofited relationship: whether he still has feelings for Mystra, what does he feel about the player character now, as well as some others.
 
Note that if the player has level of approval from Gale of High and above, but hasn't engaged in Flirting stage of mutual relationship, the nighttime cutscene will still occur after reaching the Moonrise Towers waypoint. Still, the player won't have any chance there to progress romance with the wizard. The latter will just bitterly reproach the player for giving him so much dear which he will have to deliberately sacrifice to suffice Mystra's whim, and ask to share with him the beauty of conjured starry illusion. The next morning, Gale will thank the player for accompanying him and dispelling a bit his gloom, and tell he's happy to call them a friend.


=== Act Three ===
=== Act Three ===
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