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Ketheric Thorm/Combat: Difference between revisions

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===Stage 1 (Moonrise Towers Rooftop)===
===Stage 1 (Moonrise Towers Rooftop)===


The best course of action is to burst Ketheric down as soon as possible through whatever means available. His high Armour Class will make it difficult to land attacks on him unless the party manages to inflict conditions that give advantage on attacks such as {{Cond|Prone}}, {{Cond|Blinded}}, {{Cond|Faerie Fire}}, or {{Cond|Paralyzed}}. He can also be made much less threatening if {{Cond|Disarmed}} since he will no longer be able to use his {{SAI|Divine Smite}}s.
The best course of action is to burst Ketheric down as soon as possible through whatever means available. His high Armour Class will make it difficult to land attacks on him unless the party manages to inflict conditions that give advantage on attacks such as {{Cond|Prone}}, {{Cond|Blinded}}, {{Cond|Faerie Fire}}, or {{Cond|Paralysed}}. He can also be made much less threatening if {{Cond|Disarmed}} since he will no longer be able to use his {{SAI|Divine Smite}}s.


The party can also consume {{SmRarityItem|Elixir of Radiant Resistance}} to reduced the high damage of his {{SAI|Divine Smite}}s.
The party can also consume {{SmRarityItem|Elixir of Radiant Resistance}} to reduced the high damage of his {{SAI|Divine Smite}}s.
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Susdera herself may prove to be more of a direct threat at the start of combat given that she can cast {{SAI|Fireball}} and the party begins the fight grouped together by default. {{SAI|Silence}} or {{SAI|Darkness}} spells can neutralize her and give the party a chance to form up as needed. She's also able to cast {{SAI|Bone Chill}}, preventing healing for one entire turn.
Susdera herself may prove to be more of a direct threat at the start of combat given that she can cast {{SAI|Fireball}} and the party begins the fight grouped together by default. {{SAI|Silence}} or {{SAI|Darkness}} spells can neutralize her and give the party a chance to form up as needed. She's also able to cast {{SAI|Bone Chill}}, preventing healing for one entire turn.


Alternatively, it is possible to kill Susdera, Squire, and all 8 Necromites prior to the battle. The party can enter the rooftop early by defeating Radija and the 4 necromites guarding its entrance, allowing them to talk to Susdera and antagonize her into attacking them. This will cause her and all 8 necromites to turn hostile, while the {{Cond|Invulnerable}} Ketheric will not unless the party gets too close to him. Susdera and the necromites can be safely dispatched from a distance without approaching Ketheric. The party can also encounter and kill Squire in [[Moonrise_Towers#Ketheric's room|Ketheric's bedroom]].  
Alternatively, it is possible to kill Susdera, Squire, Kar'niss, and all 8 Necromites prior to the battle. The party can enter the rooftop early by defeating Radija and the 4 necromites guarding its entrance, allowing them to talk to Susdera and antagonize her into attacking them. This will cause her and all 8 necromites to turn hostile, while the {{Cond|Invulnerable}} Ketheric will not unless the party gets too close to him. Susdera and the necromites can be safely dispatched from a distance without approaching Ketheric. The party can also encounter and kill Squire in [[Moonrise_Towers#Ketheric's room|Ketheric's bedroom]]. Kar'niss is a boss in his own right who can appear in this battle if the party sides with him during the Harper ambush and follows him all the way to Moonrise. Doing so is not advised as it will make this fight far more difficult than it usually is.


===Stage 2 (Mind Flayer Colony)===
===Stage 2 (Mind Flayer Colony)===

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