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Zhalk: Difference between revisions

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{{Feature box|Fly (Class Action)}}
{{Feature box|Fly (Class Action)}}
===Allies===
====Wave 1====
* {{CharLink|Lesser Hellsboar}}
* 2x {{CharLink|Lesser Imp}}
====Wave 2====
* {{CharLink|Lesser Hellsboar}}
* 2x {{CharLink|Lesser Imp}}
====Wave 3====
* 2x {{CharLink|Cambion}} (When the countdown reaches 11)


=== Tactics ===
=== Tactics ===
Zhalk is encountered at the helm of the [[Nautiloid]], where he and his minions are fighting [[Mind Flayer]]s. Despite his impressive stats and powerful weapon, he is not aggressive to the party so long as the mind flayer he is fighting is alive (he has a 80% chance of hitting it). However, considering the 15 turn time limit along with the fact cambion reinforcements will eventually arrive, he must either be beaten or bypassed hastily.
Zhalk is encountered at the helm of the [[Nautiloid]], where he and his minions are fighting [[Mind Flayer]]s. Despite his impressive stats and powerful weapon, he is not aggressive to the party so long as the mind flayer he is fighting is alive (he has a 80% chance of hitting it). However, considering the 15 turn time limit along with the fact cambion reinforcements will eventually arrive, he must either be beaten or bypassed hastily.


To gain his {{SmRarityItem|Everburn Blade}}, there is a way to get it without killing him. Before starting the fight, it's necessary to have {{CharLink|Shadowheart}} or any other [[Cleric]] prepare {{SAI|Command}} and use {{SAI|Command: Drop|Drop}} to disarm the cambion. Alternatively, it's possible to give Command to a warlock during character creation as one of their known spells, and swap it out during the level up to 2nd level. Zhalk won't even bother to pick up his sword, giving plenty of time to do so. If possible, Command should be used during the first time, while he is stunned by the Mind Flayer. Otherwise he has a chance of succeeding his save against the spell.
It is possible to obtain his {{SmRarityItem|Everburn Blade}} without killing him. Before starting the fight, have {{CharLink|Shadowheart}}, a [[Cleric]] player character, or a [[The Fiend|Fiend]] [[Warlock]] player character prepare {{SAI|Command}} and use {{SAI|Command: Drop|Drop}} to disarm the cambion. Zhalk won't even bother to pick up his sword, giving the party plenty of time to do so. If possible, Command should be used on the first turn to significantly decrease the speed at which Zhalk damages the Mind Flayer.


Killing him is far harder considering his large amount of [[Hit Points]], [[Armour Class|AC]] and being resistant to most [[Damage Types]]. Equipping his Everburn Blade to Lae'zel will help, as its magical slashing damage bypasses his resistance and Lae'zel's Great Weapon Fighting style applies and boosts its average damage.  However, there are three (or four if you picked it up in the last room), {{SmRarityItem|Nautiloid Tank|Nautiloid Tanks}} that are powerful explosives. While he is resistant to fire damage, all 3 to 4 tanks can take down half his health if the rolls are in favour of the party on both his [[Saving Throw]] and the damage rolled. It is recommended to only blow up the tanks once the Mind Flayer he is fighting against has softened him up first. Also, disarming him as stated above will greatly lower his lethality. If he is still alive, using {{SmRarityItem|Caustic Bulb|Caustic Bulbs}}, {{SmRarityItem|Spiked Bulb|Spiked Bulbs}}, {{SAI|Magic Missile|Magic Missiles}} (If running as a [[Wizard]] or [[Sorcerer]]) and normal attacks will finish him off. When he dies, the Mind Flayer will become hostile to party.
Killing him is far harder considering his large amount of [[Hit Points]], high [[Armour Class|AC]], and resistances to many [[Damage Types]]. Equipping his Everburn Blade on Lae'zel will help, as its magical slashing damage bypasses his slashing resistance and Lae'zel's Great Weapon Fighting style applies and boosts its average damage.  However, there are three (or four if you picked it up in the last room), {{SmRarityItem|Nautiloid Tank|Nautiloid Tanks}} that are powerful explosives. While he is resistant to fire damage, all 3 to 4 tanks can take down half his health if the rolls are in favour of the party on both his [[Saving Throw]] and the damage rolled. It is recommended to only blow up the tanks once the Mind Flayer he is fighting against has softened him up first. Also, disarming him as stated above will greatly lower his lethality. If he is still alive, using {{SmRarityItem|Caustic Bulb|Caustic Bulbs}}, {{SmRarityItem|Spiked Bulb|Spiked Bulbs}}, {{SAI|Magic Missile|Magic Missiles}} (If running as a [[Wizard]] or [[Sorcerer]]) and normal attacks will finish him off. When he dies, the Mind Flayer will become hostile to party.


=== Notable loot ===
=== Notable loot ===

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