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Rescue the Druid Halsin: Difference between revisions
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* A mixture of diplomacy checks, such [[Persuasion]] and [[Deception]]. | * A mixture of diplomacy checks, such [[Persuasion]] and [[Deception]]. | ||
** Alternatively, a player can brute force through all diplomacy checks by utilizing the dialogue [[Tadpole Power]]. | ** Alternatively, a player can brute force through all diplomacy checks by utilizing the dialogue [[Tadpole Power]]. | ||
** [[Drow]], or characters disguised as one via the | ** [[Drow]], or characters disguised as one via the {{SAI|Disguise Self}} spell, also have special dialogue options that helps bypassing the diplomacy checks. | ||
* Avoiding the check-points through [[ | * Avoiding the check-points through [[Stealth]] or finding an alternative path (i.e. approaching the camp from the North-West). | ||
** Note, approaching from the North-Western path requires the player to figure out methods to deal with some sleeping guards (who can be woken if jumping character land near them). A | ** Note, approaching from the North-Western path requires the player to figure out methods to deal with some sleeping guards (who can be woken if jumping character land near them). A {{SAI|Silence}} spell can effectively cover this. | ||
Once the player successfully bypasses the check-points and enters the camp proper, they are free to partake in the camp activities, converse with the partying Goblins, and take on various side quests (more information on the [[Goblin Camp]] page). Specifically for this quest, we must continue and venture into the interior of the temple. | Once the player successfully bypasses the check-points and enters the camp proper, they are free to partake in the camp activities, converse with the partying Goblins, and take on various side quests (more information on the [[Goblin Camp]] page). Specifically for this quest, we must continue and venture into the interior of the temple. | ||
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''The main entrance:'' | ''The main entrance:'' | ||
* The entrance is guarded by | * The entrance is guarded by {{CharLink|Trinzas|Warrior Trinzas}}, who can be persuaded through diplomacy, [[Tadpole Power|Tadpole Powers]], or Drow special dialogue like the previous check-points. | ||
* Violence is always a viable alternative, however, there is a risk the fighting draws the attention of other goblins in the area, leading to the alarms being sounded and the goblins turning hostile. | * Violence is always a viable alternative, however, there is a risk the fighting draws the attention of other goblins in the area, leading to the alarms being sounded and the goblins turning hostile. | ||
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* The wall is an object with 22 [[Hit Points]], [[Sturdy]], and immunity to all [[Damage Types|damage types]] except piercing (resistant), and force (vulnerable). | * The wall is an object with 22 [[Hit Points]], [[Sturdy]], and immunity to all [[Damage Types|damage types]] except piercing (resistant), and force (vulnerable). | ||
* This makes force-damage items/spells/abilities that can clear the 10 damage threshold - like [[Smokepowder Bomb|Smokepowder Bombs]] or | * This makes force-damage items/spells/abilities that can clear the 10 damage threshold - like [[Smokepowder Bomb|Smokepowder Bombs]] or {{SAI|Eldritch Blast}0 - ideal for breaking this wall. | ||
* As there are sleeping guards situation close to the wall, using the | * As there are sleeping guards situation close to the wall, using the {{SAI|Silence}} spell on the explosion or the guards to cover the noise is recommended to avoid a confrontation. | ||
There is technically a 3rd entrance to the temple from the [[Selûnite Outpost]] in the [[Underdark]], but that door is inaccessible externally, and requires the player to have opened it from inside of the Shattered Sanctum first. | There is technically a 3rd entrance to the temple from the [[Selûnite Outpost]] in the [[Underdark]], but that door is inaccessible externally, and requires the player to have opened it from inside of the Shattered Sanctum first. | ||
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=== Freeing Halsin === | === Freeing Halsin === | ||
[[File:Ornate Door.jpg|thumb|Ornate doors in the Shattered Sanctum leading to the Worg Pens.]] | [[File:Ornate Door.jpg|thumb|Ornate doors in the Shattered Sanctum leading to the Worg Pens.]] | ||
Once inside, the player must approach the ornate door at the Eastern Side of Shattered Sanctum (X:342, Y:32) to enter the [[Worg Pens]], where Halsin is held. As long as the alarm was not raised, no one will stop | Once inside, the player must approach the ornate door at the Eastern Side of Shattered Sanctum (X:342, Y:32) to enter the [[Worg Pens]], where Halsin is held. As long as the alarm was not raised, no one will stop the party, assuming they are either a True Soul or a welcomed visitor. | ||
Alternatively, the player can also get taken to the Worg Pens by getting themselves captured - either by offending the goblins (i.e. getting caught pick-pocketing), or through the potential events of the | Alternatively, the player can also get taken to the Worg Pens by getting themselves captured - either by offending the goblins (i.e. getting caught pick-pocketing), or through the potential events of the {{Quest|Ask the Goblin Priestess for Help}} quest (drinking Gut's potion of sleep while not being resistant to it). In this case, the player is taken to the prison at the Worg Pens, and has the option to break out and find Halsin that way. | ||
Regardless, once in the Worg Pen, approaching the cages triggers a cutscene where the Goblins harass Halsin, who is disguised in his bear wildshape. Using the | Regardless, once in the Worg Pen, approaching the cages triggers a cutscene where the Goblins harass Halsin, who is disguised in his bear wildshape. Using the {{SAI|Speak with Animals}} spell allows the player to understand Halsin in his animal form. The player has various dialogue options to react to the scenario at hand. Regardless of what happens, in order to free Halsin, the goblins guarding the area must be fought, which includes: | ||
[[File:Worg Pens.jpg|thumb|The Worg Pens where Halsin is kept captive.]] | [[File:Worg Pens.jpg|thumb|The Worg Pens where Halsin is kept captive.]] | ||
* | * {{CharLink|Vrak|Butcher Vrak}} | ||
* | * {{CharLink|Zur|Beastmaster Zurk}} | ||
At the start of the fight, the Goblin youths that were harassing Halsin try to make a break and call for assistance. If they are successful, they draw in the guards outside the doors - | At the start of the fight, the Goblin youths that were harassing Halsin try to make a break and call for assistance. If they are successful, they draw in the guards outside the doors - {{CharLink|Neem|Sharp-eye Neem}}, {{CharLink|Eef|Sharp-eye Eef}}, and {{CharLink|Nass|Sharp-eye Nass}}. | ||
Once freed, Halsin explains that he came here with a group of adventurers to learn more about the mind flayer tadpoles, but that he was captured. He says that the leaders of the Goblins are planning to assault the grove and offers to join up with the player's party as a temporary companion to escape. | Once freed, Halsin explains that he came here with a group of adventurers to learn more about the mind flayer tadpoles, but that he was captured. He says that the leaders of the Goblins are planning to assault the grove and offers to join up with the player's party as a temporary companion to escape. | ||
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=== Priestess Gut === | === Priestess Gut === | ||
{{CharLink|Priestess Gut}} (X:297, Y:-18) is in front of the giant throne immediately north of the front entrance. She offers to brand the party with the [[Brand of the Absolute]], which can be accepted or rejected. Regardless of whether the brand is taken or not, Gut recognizes the party as fellow True Souls. She attempts to probe into the party's minds with her illithid powers. Allow her to do this, and she notices something is amiss. Explain that it's the result of the tadpoles and ask if she can help, commencing {{Quest|Ask the Goblin Priestess for Help}}. Gut says that the party should join her in her private chambers. | |||
Follow her to her chambers, where she says she has a cure for the tadpole. She says that a special cleansing potion must be taken first. However, an [[Arcana]] check reveals this is a sleeping potion. If she's called out on this, or if the party member in question is resistant to sleeping potions (ie an elf or half-elf), she becomes hostile and also triggers several nearby goblins to become hostile. However, if the potion is taken, she chains up the party member and says she intends for them to become her pet squid. It's possible to either break free with an [[Acrobatics]] or [[Strength]] check, but a special scene plays if nothing is done at all. Wait, and | Follow her to her chambers, where she says she has a cure for the tadpole. She says that a special cleansing potion must be taken first. However, an [[Arcana]] check reveals this is a sleeping potion. If she's called out on this, or if the party member in question is resistant to sleeping potions (ie an elf or half-elf), she becomes hostile and also triggers several nearby goblins to become hostile. However, if the potion is taken, she chains up the party member and says she intends for them to become her pet squid. It's possible to either break free with an [[Acrobatics]] or [[Strength]] check, but a special scene plays if nothing is done at all. Wait, and {{CharLink|Korrilla}} appears from a portal to assassinate both Gut and her Ogre guard. Then she disappears after a brief conversation, warning the party to be more careful. | ||
=== Minthara === | === Minthara === | ||
The drow {{CharLink|Minthara}} (X:333, Y:42) is in the northeastern corner of the Shattered Sanctum. There is a | The drow {{CharLink|Minthara}} (X:333, Y:42) is in the northeastern corner of the Shattered Sanctum. There is a {{CharLink|Scrying Eye}} that must be dealt with before defeating her, otherwise the camp is alerted. Minthara can easily be taken out after speaking with her, as she runs across the bridge to gather the troops. While she is running on the bridge, attack the bridge's posts and she falls into the chasm below. Otherwise, once the scrying eye is dealt with, only Minthara and her minions in the room become hostile, so the other two leaders can still be dealt with stealthily. | ||
=== Dror Ragzlin === | === Dror Ragzlin === | ||
{{CharLink|Dror Ragzlin}} is unique in that he is the only member of the trio that cannot be killed with stealth. If the party kills Ragzlin, no matter where they are, the entire camp becomes hostile. For this reason, it's best to wrap up all business in the goblin camp and acquire the waypoint in the Selune Outpost below the Shattered Sanctum before killing him. | |||
Dror Ragzlin is in the throne room to the north, casting | Dror Ragzlin is in the throne room to the north, casting {{SAI|Speak with Dead}} on an illithid corpse (X:296, Y:40). A cutscene automatically plays as the party enters the room, with Ragzlin asking if they'd like to speak to a squid. | ||
If Ragzlin is allowed to commune with the illithid on his own, its killer is revealed to be the party after the second question. This can be avoided by taking control of Ragzlin's questions with a wisdom check (DC 10) and asking questions other than who is the killer such as "Why was the Nautiloid in Faerûn?" Asking an obvious question like "Who is the Absolute?" causes Ragzlin to be suspicious of the party. Otherwise, if the party is caught out at being the illithid's killer, they can talk Ragzlin down through a Persuasion check or by using Detect Thoughts to reveal he likes being called the Absolute's Right Hand. | If Ragzlin is allowed to commune with the illithid on his own, its killer is revealed to be the party after the second question. This can be avoided by taking control of Ragzlin's questions with a wisdom check (DC 10) and asking questions other than who is the killer such as "Why was the Nautiloid in Faerûn?" Asking an obvious question like "Who is the Absolute?" causes Ragzlin to be suspicious of the party. Otherwise, if the party is caught out at being the illithid's killer, they can talk Ragzlin down through a Persuasion check or by using Detect Thoughts to reveal he likes being called the Absolute's Right Hand. | ||
A very simple way to kill Ragzlin is to shove him before her returns to his throne after the illithid conversation. However, this makes the whole room become hostile and escaping is more difficult. There is a stealthier way to kill Ragzlin by separating out one party member while the others wait in the Worg pens. Sneak up to the wooden beams above the throne and hit him with something that kills him instantly, such as a | A very simple way to kill Ragzlin is to shove him before her returns to his throne after the illithid conversation. However, this makes the whole room become hostile and escaping is more difficult. There is a stealthier way to kill Ragzlin by separating out one party member while the others wait in the Worg pens. Sneak up to the wooden beams above the throne and hit him with something that kills him instantly, such as a {{SmRarityItem|Void Bulb}}. Then, quickly fast travel outside of the camp and switch to the party members that are still in the Worg pens. | ||
=== Back in the Worg Pens === | === Back in the Worg Pens === | ||
Return to the Worg Pens and report to Halsin on the leaders' defeat. He is grateful and willing to answer many questions about his knowledge of the tadpoles as well as the strange movements of Absolutists at Moonrise Towers. He tells the party to return to the Druid Grove and he will meet them there. Return to the Sacred Pool area, where Halsin confronts Kagha about her actions. He will either demote her status to an initiate or cast her out entirely, depending on how/if | Return to the Worg Pens and report to Halsin on the leaders' defeat. He is grateful and willing to answer many questions about his knowledge of the tadpoles as well as the strange movements of Absolutists at Moonrise Towers. He tells the party to return to the Druid Grove and he will meet them there. Return to the Sacred Pool area, where Halsin confronts Kagha about her actions. He will either demote her status to an initiate or cast her out entirely, depending on how/if {{Quest|Investigate Kagha}0 was completed. | ||
=== Claiming the Rewards === | === Claiming the Rewards === |