Ad placeholder

Save the First Druid: Difference between revisions

Jump to navigation Jump to search
Line 77: Line 77:
== Entering the Goblin Camp ==
== Entering the Goblin Camp ==
=== Entering the Goblin Camp ===
=== Entering the Goblin Camp ===
There are various check-point encounters on the path to the proper Goblin Camp. There are serveral different options to approach these encounters, including but not limited to:
There are various check-point encounters on the path to the proper Goblin Camp. There are several methods to approach these, including but not limited to:


* A full-frontal assault.
* A full-frontal assault.
** Note, this approach may lead to turning the entire camp hostile if an alarm drum is successfully sounded.  
** Note, this approach may lead to turning the entire camp hostile if an alarm drum is successfully sounded.  
* A mixture of diplomacy checks, such as [[Persuasion]] and [[Deception]].
* A mixture of diplomacy checks, such [[Persuasion]] and [[Deception]].
** Alternatively, it's possible to pass all diplomacy checks by utilizing the dialogue [[Tadpole Power]].
** Alternatively, it's possible to brute force through all diplomacy checks by utilizing the dialogue [[Tadpole Power]].
** [[Drow]], or characters disguised as one via the [[Disguise Self]] spell, also have special dialogue options that helps bypassing diplomacy checks.
** [[Drow]], or characters disguised as one via the {{SAI|Disguise Self}} spell, also have special dialogue options that helps bypassing the diplomacy checks.
* Avoiding the check-points through [[stealth]] or finding an alternative path (i.e. approaching the camp from the North-West).
* Avoiding the check-points through [[Stealth]] or finding an alternative path (i.e. approaching the camp from the North-West).
** Approaching from the north-western path requires to figure out methods to deal with some sleeping guards, who can be woken accidently if a jumping party member lands near them. A [[Silence]] spell on the guards can effectively cover this.
** Approaching from the North-Western path requires the party to deal with some sleeping guards who can be woken accidently if a jumping party member lands near them. A {{SAI|Silence}} spell can effectively cover this.


If successfully bypassing the check-points and entering the camp proper, it's possible to freely partake in the camp activities, converse with the celebrating Goblins, and take on various side quests (more information on the [[Goblin Camp]] page). Specifically for this quest, we must continue and venture into the interior of the temple.
Once successfully bypassing the check-points and entering the camp proper, it's possible to freely partake in the camp activities, converse with the partying Goblins, and take on various side quests (more information on the [[Goblin Camp]] page). Specifically for this quest, the party must continue and venture into the interior of the temple.


=== The Shattered Sanctum ===
=== The Shattered Sanctum ===
16,022
edits

Navigation menu